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Vigem hidguardian что это

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Vigem hidguardian что это

В: У меня геймпад не подключается к компьютеру, а с андроидом работает. Что делать?
О: Скорее всего дело в bluetooth адаптере или драйверах к нему. Попробуйте другой драйвер или адаптер.

В: Курки у геймпада аналоговые или это простые кнопки?
О: Аналоговые

В: Можно ли подключить к пк/тв приставке/андроид 2 геймпада параллельно?
О: Да.

Сообщение отредактировал WinSSLioN — 03.08.20, 08:15

Всем привет
Недавно купил себе геймпад Xiaomi Mi Gamepad. А вот сегодня наконец-то докупил Bluetooth адаптер для ПК.
В общем, всё врубаю, компьютер находит джойстик, далее после того, как пытаюсь связать устройства — просит ввести какой-то секретный код, о котором я никогда и не слышал. Кто сталкивался с подобной проблемой? Как привязать геймпад к ПК.

пс. на ПК стоит Windows 10

Прикрепленное изображение

Прикрепленное изображение

Сообщение отредактировал KOT-BE3DEXOD — 29.03.18, 17:57

Недавно купил себе геймпад Xiaomi Gamepad. Всё вроде круто, подключил его к планшету на «ведёрке» — полёт нормальный, правда далеко не во всех игрушках. И вот я решил поиграться во что-то на ПК, а именно в игры, которые были скачаны из магазина приложений (Windows 10).

Погуглив немного в интернете я нашёл специальный эмулятор x360ce. Суть его заключается в том, чтобы перекинуть файлы эмулятора в папку с игрой и тогда система якобы думает, что к компьютеру подключён джойстик от Xbox. Это всё конечно круто, и работает всё это дело отлично с обычными PC-играми. А вот с Windows-приложениями (из магазина) – данный вариант не проканал, поскольку я не могу закинуть файлы эмулятора в папку с Windows-играми. Дело в том, что система не позволяет мне скопировать файлы в папку с этими играми, которые находятся в папке WindowsApps.

Быть может, кто-то из вас сталкивался с этой проблемой и знает её решение. Также буду благодарен и за другое решение, которое позволит мне использовать геймпад в Windows-играх.

Заранее спасибо, надеюсь, что мне всё-таки кто-то да поможет.
Неужели никак нельзя обойти и нет других способов решения?

vigem / hidguardian Goto Github PK

Windows kernel-mode driver for controlling access to various input devices.

License: MIT License

hidguardian’s Introduction

Devil

Blocks various input devices from being accessed by user-mode applications.

This was a research project and an attempt of turning the proof of concept project HideDS4 into a Windows kernel-mode filter driver that allows system-wide hiding of joysticks and gamepads, addressing doubled-input issues in games running with remapping utilities. It has been discontinued in favour of better solutions. The code will stay up for anyone to use as either an inspiration or a negative example �� Do bear in mind, that the code may contain unaddressed issues! Compile and use at your own risk! No support or binaries provided!

Games and other user-mode applications enumerate Joysticks, Gamepads and similar devices through various well-known APIs (DirectInput, XInput, Raw Input) and continuously read their reported input states. The primary collection of devices available through DirectInput are HID-Class based devices. When emulating virtual devices with ViGEm the system (and subsequently the application) may not be able to distinguish between e.g. a «real» physical HID Gamepad which acts as a «feeder» and the virtual ViGEm device, therefore suffer from side effects like doubled input. Since coming up with a solution for each application available would become quite tedious a more generalized approach was necessary to reliably solve these issues.

A common way for intercepting the Game’s communication with the input devices would be hooking the mentioned input APIs within the target process. While a stable and user-friendly implementation for the end-user might be achievable for some processes, targeting the wide variety of Games available on the market is a difficult task. Hooking APIs involves manipulating the target processes memory which also might falsely trigger Anti-Cheat systems and ban innocent users.

The Real Solution

Meet HidGuardian : a Windows kernel-mode driver sitting on top of every input device attached to the system. With its companion user-mode component HidCerberus it morphs into a powerful device firewall toolkit allowing for fine-grained access restrictions to input devices.

The driver is built for Windows 7/8/8.1/10 (x86 and amd64).

  • Visual Studio 2017 (Community Edition is just fine) (or greater, required for building only)

You can either build directly within Visual Studio or in PowerShell by running the build script:

Do bear in mind that you’ll need to sign the driver to use it without test mode.

hidguardian’s People

Contributors

Stargazers

Watchers

Forkers

hidguardian’s Issues

404 not found error when building with powershell

Not sure what to do, I am trying to block the controller input system wide and forward it to steam only. But after hiding the input, and selecting steam as the whitelist app, it does not forward input signals to steam, even after reboot.

This is where I had the idea that maybe the version of hidguardian I was using was outdated, and it is. Looks like there is a version that was updated about 10 months ago, the version I have is 3 year old or so. So I downloaded the code and try to build it in powershell, but immediately it says «404 not found».

<PS C:\Users\no0bz\Downloads\this\HidGuardian> .\build.ps1
Windows PowerShell 5.1.19041.1
Invoke-WebRequest : 404: Not Found
At C:\Users\no0bz\Downloads\this\HidGuardian\build.ps1:53 char:28

    . Version = $(Invoke-WebRequest -UseBasicParsing $DotNetReleasesUrl | C .
  • CategoryInfo : InvalidOperation: (System.Net.HttpWebRequest:HttpWebRequest) [Invoke-WebRequest], WebExc
    eption
  • FullyQualifiedErrorId : WebCmdletWebResponseException,Microsoft.PowerShell.Commands.InvokeWebRequestCommand>

that is the exact error and I am not to sure what to do next. I am just SICK of windows using the input in the start menu. I wish I could just block the input to all windows start menu/settings and all UWP apps, but it is looking impossible. Any help would be extremely awesome 😀

Visual Studio builds fail at Inf2Cat

I recently changed the build scripts and project settings to support multi-architectural builds via AppVeyor. Since the .INF file now references a sub-directory per architecture inf2cat fails because it can’t find the driver files.

After uninstalling, my computer no longer seems my Switch Pro Controller as a Gamepad.

The ONLY way I have found to fix this is to COMPLETELY REINSTALL my OS. I’m on Windows 10.

I’ve been trying to use HidGuardian with BetterJoy to use my Switch Pro Controller in Cemu/Citra however I noticed I can no longer use my controller in other applications so I tried uninstalling everything and now my computer will connect to my switch Pro via Bluetooth but it will not recognize it as a gamepad.

I’m going to be reinstalling Windows 10 AGAIN to fix this.

Link to HidHide repo is broken.

It says that the project is being discontinued in favor of HidHide, but it seems that the link to the repo is broken?

(Likely for HidHide since HidGuardian is EOL) Hiding vJoy controllers?

image

See above. I am having to feed my DInput controllers into vJoy with Joystick Gremlin and from there into XOutput to get consolidated virtual XInput controllers. Reason being is to provide seamlessly switching from arcade cabinet controls to on-the-fly connected wireless controllers. My minor issue is I need to hide the vJoy controllers. HidGuardian, in HidCerberus, does not seem to be able to enumerate a vJoy controller as a candidate controller that can be hidden. I try adding it manually, using the HID line taken from.

. to the list of affected devices with HidCerberus but it does not want to propagate. Is there a way to do this or are vJoy devices not supported since they are not «real» controllers?

Add whitelist by process exe path to stable 1.x

I think much simpler approach than Cerberus / dynamic API that would work for 99% cases/users would be simply to have whitelist based on full process exe path rather than process ID. That would make things like whitelisting DS4Windows or NVIDIA’s nvcontainer.exe (my case) that provides XBOX controller emulation for NVIDIA shield controller super simple and work after reboots without need to rewrite registry entries, we would need to put path just once to the registry.
I think this should be doable reading:
https://community.osr.com/discussion/183409/current-process-name-in-kernel-driver
https://www.osronline.com/article.cfm%5earticle=472.htm
I would like to try to add modification myself but I have no clue which commit corresponds to latest 1.x stable, hence my other issue #4
Anyways thanks for this great piece of code, that allowed me to play some games that get confused by NVIDIA shield controller exposing both xinput and dinput devices on PC ��

Windows on ARM, Support?

Please let us know when can we have an ARM64 version for Windows on ARM OS.

Tag latest stable 1.14.3.0 version

Hi,
Can you please tag a commit with v1.14.3.0 that corresponds to the build at https://downloads.vigem.org/projects/HidGuardian/stable/1.14.3.0/windows/x86/
Thanks in advance.

RealSimulator TUSBA R2 not hidden by HidGuardian

First of all I’d like to say you’ve made a great piece of software. I’ve been looking for something like that for years!

Yesterday I tried HidGuardian with some of hardware I own and I found out that RealSimulator TUSBA R2 (http://www.realsimulator.com/html/tusba.html) which is USB adapter for Thrustmaster Cougar Throttle. It works like a charm with Thrustmaster Warthog stick and MFG Crosswind rudder pedals so I know the problem is just with TUSBA and not with the general use/configuration.

Can I provide you some logs/information/data or test something or do anything else to help make it work? 😉

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Forza Horizon 4 "Подключение любого геймпада"

Dimer37

Всем доброго времени суток. Недавно для себя открыл метод полной эмуляции геймпада XBOX.

1. подключаем геймпад, устанавливаем все необходимые драйвера чтобы адекватно работал в панели управления и все кнопки отображались.

2. качаем х360се именно 4-ой версии (во вложении), запускаем.

3. Добавляем игру, клавишой Add game, ставим галки Enable 1 mapped device и Get xinput state

4. Добавляем свой геймпад клавишей Add, должен загореться зеленый значек Controller 1, назначаем необходимые клавиши, также программа может запросить установить виртуальный драйвер — устанавливаем ( у меня не запрашивало, я ставил вручную)

5. Переходим во вкладку Options устанавливаем VIGEM и HID guardian кнопками install

6. Вкладка Games, выбираем бибиотеки для эмуляции 32 или 64 (зависит от игры, форца — 32бит)

7. Самая важная часть — скрыть наш геймпад для игры. Вкладка Devices выбираем наш геймпад, галка слева, выбираем его же галкой справа, заходим во вкладку HID Guardian и выбираем Синхронизировать

заходим в панель управления устройства проверяем, должен быть 1 геймпад

Играем и радуемся

Что делать если вылетает игра?

Запуск игры на пиратской винде

Плохая отрисовка вдали

Вот рабочий метод. С соседнего форума il2sturmovik. XOutput + HidGuardian Если в xO нет кнопки добавить в hid — качайте другую версию xOutput. Все дрова ставим, пару перезагрузок, и все работает! Чтобы это всё работало нужно: 1. Установить ViGEmBus_Setup_1.16.116 2. Запустить AutoWhitelister из архива WhiteKnight и установить HidGuardian. HidCerebrus не нужно устанавливать. 3. Перезагрузить ПК. 4. Подключить геймпад и запустить XOutput от имени администратора. Запуск XOutput всегда должен быть от имени администратора 5. Нажать кнопку настроить напротив геймпада, там добавить устройство в HidGuardian и поставить галочку виброотдача, после чего запустить проверку виброотдачи, пад должен вибрировать пока не выключите тест. 6. Закрыть предыдущее меню и сохранить настройки XOutput. 7. Извлечь пад из usb и дождаться, пока он не исчезнет из списка устройств в XOutput 8. Включить его снова и дождаться, пока он не появится в списке устройств в XOutput 9. Зайти в меню файл — игровые контроллеры и убедиться, что геймпада там нет, но он должен отображаться в XOutput 10. В XOutput нажать кнопку добавить геймпад и выполнить настройку кнопок и осей, там же выбрать физический пад, с которого будет идти виброотдача. 11. После всех изменений не забывать сохранять настройки перед выходом из XOutput И ещё пара моментов: 1. Если нужно удалить всё это добро, важно не забыть сначала убрать ваш пад из списка скрываемых устройств HidGuardian. 2. Если будете в настройках XOutput удалять/добавлять геймпад в HidGuardian, то слетают настройки кнопок и осей, нужно будет настроить заново. Всё это актуально для Windows 10, для Windows 7 и 8 возможно нужны дополнительные действия.

  • пожаловаться
  • скопировать ссылку

Я запускаю и она сразу закрывается, вопрос, почему ?

  • пожаловаться
  • скопировать ссылку

боже мой чувак, огромное тебе спасибо

за весь этот гайд, ты не представляешь как я намучался с этими геймпадами

Vigem bus driver это что

Сразу оговорюсь, эмуляторов DS4Windows и InputMapper, предназначенных для DUALSHOCK 4, в этой статье не будет. Для DUALSHOCK 4 существует отдельная статья в блоге, DUALSHOCK 4 в реалиях ПК, где эта тема раскрыта достаточно широко.

Изначально эмулятор появился под названием «XBOX360 Controller Emulator v3.0 by Racer_S». Был он, мягко говоря, сыроват, пока его дальнейшим развитием не занялся пользователь с ником virus, обитающий тогда на сайте www.tocaedit.com. В дальнейшем всё это дело переросло в проект x360ce и существует по сей день.

Что представляет из себя x360ce эмулятор? Это кастомные библиотеки:

плюс файл с настройками:

Vigem bus driver это что

Vigem bus driver это что

Vigem bus driver это что

Vigem bus driver это что

Vigem bus driver это что

Настроек много и они не универсальные. Эмуляция может работать, а может и не работать, зависит от игры и подобранных настроек. Для 64-битных приложений, нужно использовать 64-битную версию библиотек. Если для вашего DirectInput-геймпада в системе не установлен драйвер с поддержкой вибрации, вибрации не будет и через эмулятор. x360ce не работает с UWP-приложениями.

x360ce-эмулятор был отличным решением несколько лет назад, но сейчас есть варианты поинтереснее. Впрочем, иногда он спасает.

Скачать x360ce можно тут.

В XOutput принцип работы уже более продвинутый. При установке этого эмулятора, в систему ставится virtual bus driver (SCP драйвер-враппер, который также используют утилиты DS4Windows и InputMapper, для эмуляции XInput на геймпадах DUALSHOCK 4):

Vigem bus driver это что

Но в отличие от заточенных под один геймпад DS4Windows и InputMapper, этот эмулятор всеяден и готов работать с любыми DirectInput геймпадами:

Vigem bus driver это что

Vigem bus driver это что

После настройки и активации эмуляции в системе (помимо нашего DirectInput геймпада) должен появиться XBox 360 геймпад:

Vigem bus driver это что

Чтобы скрыть DirectInput сущность нашего геймпада от системы и игр, следует воспользоваться режимом «Exclusivity»:

Vigem bus driver это что

должно стать так:

Vigem bus driver это что

. по идее должно стать. Эмулятор достаточно капризный, в том, что касается эксклюзивного режима. Особенно на последних версиях Windows 10. Т.е. может и не работать.

Вибрации через эмулятор, даже если она поддерживается вашим геймпадом, и в систему установлен родной forcefeedback драйвер для DirectInput устройства, не будет:

Vigem bus driver это что

У этого эмулятора есть неоспоримые преимущества перед x360ce: он работает в UWP-приложениях, он не требует никаких сторонних DLL-библиотек в папке с игрой, он легко включается и выключается, его можно добавить в автозагрузку, он работает с 32-битными и 64-битными приложениями.

Скачать эмулятор можно тут.

Vigem bus driver это что

Vigem bus driver это что

Vigem bus driver это что

Суть та же, но тут работа над софтом и драйвером идёт активнее.

Вот вам необходимые ссылки по новой версии XOutput:

Steam поддерживает большое количество геймпадов «из коробки», т.е. не требуется дополнительных телодвижений для того, чтобы Steam распознал ваш геймпад, а точнее правильно определил раскладку кнопок и прочее.

Но нет ничего страшного, если ваш DirectInput-геймпад незнаком стиму.

Для того, чтобы для вашего DirectInput-друга, в играх из библиотеки Steam (или добавленных туда вручную), заработала эмуляция XInput (и прочие плюшки), нужно проделать следующие шаги.

Подключить геймпад к ПК, запустить Steam и перейти в режим Big Picture:

Vigem bus driver это что

Перейти в пункт меню с настройками контроллера:

Vigem bus driver это что

поставить галочку на «пользовательские настройки обычного геймпада»:

Vigem bus driver это что

выбрать внизу, в обнаруженных контроллерах, ваш геймпад и настроить его в соответствии с подсказками на экране:

Vigem bus driver это что

нажать «сохранить» и дать имя вашему геймпаду:

Vigem bus driver это что

Всё. Теперь ваш геймпад поддерживается в Steam, и для него доступны все настройки для любой игры из библиотеки:

Vigem bus driver это что

Vigem bus driver это что

В играх (из библиотеки Steam) ваш геймпад будет определяться, как XBox 360 контроллер. Чтобы произвести дополнительные настройки по конкретной игре, нужно вызвать в процессе игры оверлейный экран Steam (кнопкой GUIDE) или комбинацией клавиш и произвести все необходимые манипуляции.

Как использовать Steam-контроллер без Steam.

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Ни для кого не секрет, что Steam контроллер может полноценно работать в играх только с запущенным в фоне клиентом Steam. Целевая игра должна находиться в вашей библиотеке Steam. Без Steam, Steam-контроллер работает, как мышь с несколькими дополнительными кнопками, дублирующими кнопки клавиатуры:

Для поддержки в сторонних играх (не из вашей библиотеки Steam), понадобится добавить EXE-файла такой игры в вашу библиотеку:

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К сожалению, на сегодняшний день утилита находится в несколько недоделанном виде. Но основной функционал более менее работает. Далее приведу небольшую инструкцию, как этим пользоваться.

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Этот драйвер также используется в текущей версии DS4Windows (1.7.0 и старше), так что если у вас есть DUALSHOCK 4 и вы пользуетесь DS4Windows, установку ViGEm Bus Driver можно пропустить и сразу приступать к использованию SC Controller.

Переходим в папку с распакованной программой и запускаем файл scc-daemon.exe (можно от админа):

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После запуска файла появится вот такое окно, а в системе должен появиться XBox 360 Controller:

По умолчанию, включён профиль эмулирующий мышь+клавиши клавиатуры. Для переключения на эмуляцию XBox геймпада, нужно нажать светящуюся клавишу со значком Steam на геймпаде, после чего в левом нижнем углу появится меню, где уже можно выбрать варианты эмуляции:

Готовых вариантов эмуляции пока три:

Также из меню можно выключить геймпад.

Профили с настройками лежат в папке default_profiles, их можно править, разобраться достаточно не сложно:

Теоретически можно создать даже собственные профили. Для добавления собственных профилей в меню выбора, видимо понадобится вписать их в файл Default.menu, который лежит в папке default_menus:

За счёт эмуляции XInput можно подружить Steam-геймпад с любой игрой, где есть поддержка XBox-геймпада, и при этом не использовать клиент Steam.

Единственные нюансы: программа как-то избирательно относится к своему местоположению на дисках и нет эмуляции вибромоторов. Желательно размещать папку с программой на рабочий стол, или в корень диска (не обязательно системного), а эмуляция вибромоторов изначально спорная затея, учитывая особенность её реализации на Steam-контроллере.

AoshiStudio / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: GNU General Public License v3.0

PowerShell 1.15% Shell 1.06% C# 1.67% C 94.45% C++ 1.67%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

Disclaimer: this project is for software developers. To make it do something useful you’ll also need a feeder application.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

The driver is built for Windows 7/8.1/10 (x86 and amd64).

You can either build directly within Visual Studio or in PowerShell by running the build script:

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Check out the project board, maybe it’s already on there! If not, let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

To grab the latest signed binaries for use or redistribution head over to releases and download the latest setup. It will take care of everything.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm. This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEm/ViGEm.NET

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README.md

.NET bindings for the ViGEmClient native library.

.NET API to interact with features offered by ViGEm Bus Driver.

This library can be consumed via pre-built NuGet:

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

keln88 / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: MIT License

C 94.24% C++ 2.00% PowerShell 1.12% Shell 1.03% C# 1.61%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

Disclaimer: this project is for software developers. To make it do something useful you’ll also need a feeder application.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

The driver is built for Windows 7/8.1/10 (x86 and amd64).

You can either build directly within Visual Studio or in PowerShell by running the build script:

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Check out the project board, maybe it’s already on there! If not, let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

To grab the latest signed binaries for use or redistribution head over to releases and download the latest setup. It will take care of everything.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm. This list is non-exhaustive, if you’d like to see your project included, contact us!

JUSTaMod / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: GNU General Public License v3.0

C 94.45% C++ 1.67% PowerShell 1.15% Shell 1.06% C# 1.67%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

Disclaimer: this project is for software developers. To make it do something useful you’ll also need a feeder application.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

The driver is built for Windows 7/8.1/10 (x86 and amd64).

You can either build directly within Visual Studio or in PowerShell by running the build script:

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Check out the project board, maybe it’s already on there! If not, let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

To grab the latest signed binaries for use or redistribution head over to releases and download the latest setup. It will take care of everything.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm. This list is non-exhaustive, if you’d like to see your project included, contact us!

pentiumcad / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: GNU General Public License v3.0

PowerShell 1.15% Shell 1.06% C# 1.67% C 94.45% C++ 1.67%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

Disclaimer: this project is for software developers. To make it do something useful you’ll also need a feeder application.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

The driver is built for Windows 7/8.1/10 (x86 and amd64).

You can either build directly within Visual Studio or in PowerShell by running the build script:

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Check out the project board, maybe it’s already on there! If not, let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

To grab the latest signed binaries for use or redistribution head over to releases and download the latest setup. It will take care of everything.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm. This list is non-exhaustive, if you’d like to see your project included, contact us!

angelogscalia / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

C 18.67% C++ 77.95% Batchfile 0.08% PowerShell 1.17% Shell 0.91% C# 1.22%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEmBus’s People

Contributors

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kidforpm / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

C 18.67% C++ 77.95% Batchfile 0.08% PowerShell 1.17% Shell 0.91% C# 1.22%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEmBus’s People

Contributors

Recommend Projects

A declarative, efficient, and flexible JavaScript library for building user interfaces.

Vue.js

�� Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

TensorFlow

An Open Source Machine Learning Framework for Everyone

Django

The Web framework for perfectionists with deadlines.

A PHP framework for web artisans

Bring data to life with SVG, Canvas and HTML. ������

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JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

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A server is a program made to process requests and deliver data to clients.

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RisingWater / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

The driver is built for Windows 7/8.1/10 (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEmBus’s People

Contributors

Recommend Projects

A declarative, efficient, and flexible JavaScript library for building user interfaces.

Vue.js

�� Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

TensorFlow

An Open Source Machine Learning Framework for Everyone

Django

The Web framework for perfectionists with deadlines.

A PHP framework for web artisans

Bring data to life with SVG, Canvas and HTML. ������

Recommend Topics

javascript

JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

Some thing interesting about web. New door for the world.

server

A server is a program made to process requests and deliver data to clients.

Machine learning

Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

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Some thing interesting about visualization, use data art

Some thing interesting about game, make everyone happy.

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ViGEmBus Save

Windows kernel-mode driver emulating well-known USB game controllers.

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

�� FEATURE-FREEZE ��

This project will not receive any new features (e.g. additional emulated devices) besides stability improvements and bugfixes in favour to focus on a successor solution. More news to come, stay tuned ��

About

Emulated devices

Emulation of the following USB Gamepads is supported:

Use cases

A few examples of the most common use cases for ViGEm are:

Supported Systems

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

License

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

How to build

Prerequisites

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Contribute

Bugs & Features

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord.

Questions & Support

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a range of support resources you’re welcome to check out!

Installation

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEm/BthPS3

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README.md

Windows kernel-mode Bluetooth Profile & Filter Drivers for PS3 peripherals.

TL;DR: these drivers allow popular PlayStation(R) 3 gaming peripherals (SIXAXIS/DualShock 3, PS Move Navigation & Motion Controllers) to connect to Windows via Bluetooth without losing any standard functionality. ��

This set of Windows kernel-mode drivers enhances the standard (a.k.a. vanilla) Bluetooth stack (Microsoft/Broadcom/Toshiba/Intel/. ) with an additional L2CAP server service (profile driver) and a USB lower filter driver gracefully working around the reserved PSMs issue causing the PS3 peripherals connections to get denied on the default Windows stack. The profile driver attempts to distinguish the incoming device types based on their reported remote names and exposes their HID Control and HID Interrupt channels via simple bus child devices (a.k.a PDOs). The profile/bus driver supports both «regular» operation modes (requiring a proper function driver like a HID-minidriver) and «raw» mode (powering the PDO up without a function driver and exposing it to user-land) for maximum flexibility and future-proofing. The PSM filter only attaches to Bluetooth class devices and unloads itself if the underlying enumerator isn’t USB.

The solution consists of the following individual projects:

This solution contains BSD-3-Clause and MIT licensed components:

For details, please consult the individual LICENSE files.

BthPS3 components (drivers, utilities) are developed, designed and tested for Windows 7 SP1 or newer (x86, x64).

Supported Bluetooth host devices

The BthPS3 profile driver and supported devices have been tested successfully with host devices following Link Manager Protocol (LMP) core specification version 3 (which equals Bluetooth 2.0 + EDR) and higher. Anything lower than that is not advised and not supported. Check your particular chip firmware version in Device Manager prior to installing the drivers:

Vigem bus driver это что

When loaded onto an unsupported host radio, device boot will fail with STATUS_DEVICE_POWER_FAILURE :

Vigem bus driver это что

Link Manager Versions

LMP Bluetooth Version
0 Bluetooth 1.0b
1 Bluetooth 1.1
2 Bluetooth 1.2
3 Bluetooth 2.0 + EDR
4 Bluetooth 2.1 + EDR
5 Bluetooth 3.0 + HS
6 Bluetooth 4.0
7 Bluetooth 4.1
8 Bluetooth 4.2
9 Bluetooth 5
10 Bluetooth 5.1
11 Bluetooth 5.2

You can build individual projects of the solution within Visual Studio.

Take a look at the project page for more information.

Below representation attempts to visualize the relationships between the drivers and devices involved (near host hardware on the bottom, towards exposed child devices on top):

Pre-built binaries and instructions are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup (note: officially supports Windows 10/11 only).

Check out the companion solution DsHidMini for using the controller in games!

If facing issues please search on the forums first for similar cases and possible solutions.

This project was birthed out of curiosity and the drive to learn more about Bluetooth drivers for Microsoft Windows (and a lingering love for the DualShock 3). If it brought you joy please consider checking out the Sponsor-Button on top and toss a coin to your Developer, O’ Valley of Gamers ��

Sources & 3rd party credits

About

Windows kernel-mode Bluetooth Profile & Filter Drivers for PS3 peripherals

Программы для настройки геймпада на компьютере

Xpadder – специальная утилита, которая предназначена для имитирования действий мыши или клавиатуры посредством геймпада. Она способна поддерживать более 10 игровых составляющих в одно и то же время. Скачать xpadder для операционной системы windows 10 бесплатно может скачать любой желающий. Он всегда находится в открытом доступе. Программа не требовательна к ресурсам и разрядности вашей операционной системы. Она помогает управлять приложениями на компьютере с помощью контроллера, даже если производитель это не предусмотрел. Чаще всего приложение применяют для компьютерных игр.

Недостатки

Серьезных недостатков и неполадок в работе приложения установлено не было.

Xpadder прост в инсталляции и совместим с различными типами геймпадов. Он также отлично подходит для игровых приложений с несколькими игроками, где у каждого свой контроллер. Несколько вариаций настроек предусмотрены многопрофильной эмуляцией. Также имеется возможность обмениваться файлами профилей между пользователями. Программа не занимает много места на дисковом пространстве, не засоряет память и реестр и никак не влияет на производительность ПК. Скачать программу xpadder для виндовс 10 может абсолютно любой желающий. Она всегда находится в полном открытом доступе. Программа не требовательна к ресурсам и разрядности вашей операционной системы. Она помогает управлять приложениями на компьютере с помощью контроллера, даже если производитель это не предусмотрел. Чаще всего приложение применяют для компьютерных игр.

Эмуляция XBox-контроллера для геймпадов без аппаратной поддержки XInput.

Этот материал написан посетителем сайта, и за него начислено вознаграждение.

В текущих реалия ПК-гейминга, современные игры поддерживают только XInput-совместимые геймпады, и только некоторые игры поддерживают DirectInput-устройства, и то, в основном применительно только к одному контроллеру — DUALSHOCK 4. Также стандарт DirectInput используется в различных гоночных и авиа-симуляторах, для работы игровых рулей и штурвалов.

Что такое XInput? XInput — это API, который позволяет приложениям получать данные от контроллера Xbox (или любого другого контроллера с аппаратной поддержкой XInput). Подробнее можно почитать тут.

А что же делать юзеру, если у него в арсенале оказался геймпад без аппаратной поддержки XInput, DirectInput-совместимый? Выкидывать геймпад? Продавать и покупать XInput-совместимый? Нет, это совершенно необязательно, потому что существуют различные варианты эмуляции XInput для DirectInput Only геймпада. Вот эти варианты мы сегодня и рассмотрим.

анонсы и реклама

Слив MSI 2070 Super перед приходом 3ххх

GTX 1660 — цены тоже идут вниз

Новейший i9 10850KA

Core i9 10 серии вдвое дешевле такого же 9 серии

Цена на память снижена в 2 раза в Регарде — везде дороже

серии в составе компьютеров уже в Ситилинке

Сразу оговорюсь, эмуляторов DS4Windows и InputMapper, предназначенных для DUALSHOCK 4, в этой статье не будет. Для DUALSHOCK 4 существует отдельная статья в блоге, DUALSHOCK 4 в реалиях ПК, где эта тема раскрыта достаточно широко.

Вариант номер один — эмулятор x360ce.

Изначально эмулятор появился под названием «XBOX360 Controller Emulator v3.0 by Racer_S». Был он, мягко говоря, сыроват, пока его дальнейшим развитием не занялся пользователь с ником virus, обитающий тогда на сайте www.tocaedit.com. В дальнейшем всё это дело переросло в проект x360ceи существует по сей день.

Что представляет из себя x360ce эмулятор? Это кастомные библиотеки:

xinput1_4.dll xinput1_3.dll xinput1_2.dll xinput1_1.dll xinput9_1_0.dll

плюс файл с настройками:

x360ce.ini конфигурируете вы самостоятельно, конкретно под свой геймпад, с помощью утилиты из комплекта. После чего x360ce.ini и dll-файлы (как правило достаточно одного dll-файла — xinput1_3.dll) подбрасываются в папку с целевой игрой:

Настроек много и они не универсальные. Эмуляция может работать, а может и не работать, зависит от игры и подобранных настроек. Для 64-битных приложений, нужно использовать 64-битную версию библиотек. Если для вашего DirectInput-геймпада в системе не установлен драйвер с поддержкой вибрации, вибрации не будет и через эмулятор. x360ce не работает с UWP-приложениями.

x360ce-эмулятор был отличным решением несколько лет назад, но сейчас есть варианты поинтереснее. Впрочем, иногда он спасает.

Скачать x360ceможно тут.

Вариант номер два — XOutput эмулятор.

В XOutput принцип работы уже более продвинутый. При установке этого эмулятора, в систему ставится virtual bus driver (SCP драйвер-враппер, который также используют утилиты DS4Windows и InputMapper, для эмуляции XInput на геймпадах DUALSHOCK 4):

Но в отличие от заточенных под один геймпад DS4Windows и InputMapper, этот эмулятор всеяден и готов работать с любыми DirectInput геймпадами:

После настройки и активации эмуляции в системе (помимо нашего DirectInput геймпада) должен появиться XBox 360 геймпад:

Чтобы скрыть DirectInput сущность нашего геймпада от системы и игр, следует воспользоваться режимом «Exclusivity»:

должно стать так:

…по идее должно стать… Эмулятор достаточно капризный, в том, что касается эксклюзивного режима. Особенно на последних версиях Windows 10. Т.е. может и не работать.

Вибрации через эмулятор, даже если она поддерживается вашим геймпадом, и в систему установлен родной forcefeedback драйвер для DirectInput устройства, не будет:

У этого эмулятора есть неоспоримые преимущества перед x360ce: он работает в UWP-приложениях, он не требует никаких сторонних DLL-библиотек в папке с игрой, он легко включается и выключается, его можно добавить в автозагрузку, он работает с 32-битными и 64-битными приложениями.

Скачать эмулятор можно тут.

Также существует новая ветка разработки XOutput. Тут для полноценной работы потребуется другой пакет драйверов (вместо SCP) — ViGEm Bus:

Суть та же, но тут работа над софтом и драйвером идёт активнее.

Вот вам необходимые ссылки по новой версии XOutput:

И наконец вариант номер три — эмуляция XInput через Steam.

Steam поддерживает большое количество геймпадов «из коробки», т.е. не требуется дополнительных телодвижений для того, чтобы Steam распознал ваш геймпад, а точнее правильно определил раскладку кнопок и прочее.

Но нет ничего страшного, если ваш DirectInput-геймпад незнаком стиму.

Для того, чтобы для вашего DirectInput-друга, в играх из библиотеки Steam (или добавленных туда вручную), заработала эмуляция XInput (и прочие плюшки), нужно проделать следующие шаги.

Подключить геймпад к ПК, запустить Steam и перейти в режим Big Picture:

Перейти в пункт меню с настройками контроллера:

поставить галочку на «пользовательские настройки обычного геймпада»:

выбрать внизу, в обнаруженных контроллерах, ваш геймпад и настроить его в соответствии с подсказками на экране:

нажать «сохранить» и дать имя вашему геймпаду:

Всё. Теперь ваш геймпад поддерживается в Steam, и для него доступны все настройки для любой игры из библиотеки:

В играх (из библиотеки Steam) ваш геймпад будет определяться, как XBox 360 контроллер. Чтобы произвести дополнительные настройки по конкретной игре, нужно вызвать в процессе игры оверлейный экран Steam (кнопкой GUIDE) или комбинацией клавиш и произвести все необходимые манипуляции.

На этом пока всё.

XPadder — программа для игры в Xbox 360 при помощи мыши и клавиатуры

Эта программа позволяет играть в игры для Xbox 360, используя мышь и клавиатуру. Например, вы на клавиатуре нажимаете клавишу пробела, а игра реагирует так, будто бы вы нажали на геймпаде кнопку «X» и т. д. Благодаря этому вы можете запускать games, которые не поддерживают контроллеры от любых производителей. Некоторые игры понимают джойстики, но делают это некорректно. Клавиши часто перепутаны, а иногда и вовсе не работают.

При использовании XPadder вы можете назначить любую кнопку, соответствующую оригинальному геймпаду Xbox 360. Настроить программу очень легко. Вы сможете это сделать самостоятельно. В этом вам поможет схема, соответствующая кнопкам геймпада. XPadder поддерживает обе схемы – Xinput, DirectInput. Чтобы скачать программу, перейдите по ссылке https://xpadder.com/?lang=russian&country=RU. Софт не бесплатный, его стоимость – около 10 долларов. Чтобы приобрести, введите свой адрес электронной в окне по ссылке.

Рекомендуем к прочтению: Тест видеокарты онлайн от nVidia.

JoyToKey

Скачать эмулятор Xbox 360 для pc новой версии — https://joytokey.net/en/download.

По такой схеме продолжить настройку. При настройке движения мыши измените значение в поле «Перемещение курсора» с нуля на 20. Аналогично с колесиком.

Скачать для Windows 10

Щелкните по кнопке ниже, чтобы начать скачивание архива с установщиком программы.

Версия: 0.8.4.6
Разработчик: Deon Van der Westhuysen
Год выхода: 2008
Название: PPJoy
Платформа: Microsoft Windows 10 64-bit
Язык: Английский
Лицензия: Бесплатно
Пароль к архиву: bestsoft.club

Вместе с этим смотрят: MotioninJoy Gamepad Tool 0.7.1001

marcoluc97 / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: MIT License

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

The driver is built for Windows 7/8.1/10 (x86 and amd64).

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

To grab the latest signed binaries for use or redistribution head over to releases and download the latest setup. It will take care of everything.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

The ViGEm Bus Driver is licensed under the MIT License, see LICENSE for more information.

dardside / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

C 18.67% C++ 77.95% Batchfile 0.08% PowerShell 1.17% Shell 0.91% C# 1.22%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEmBus’s People

Contributors

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Error Code 2503 #91

Comments

akaXyle commented Apr 10, 2021

When I try to install the application I just get an error code.
I have tried installing 7 times now.
Windows 10 1909
Driver 457.51
Vigem bus driver это что

The text was updated successfully, but these errors were encountered:

nefarius commented Apr 10, 2021

That’s an issue with Windows Installer that has popped up frequently this week for unknown reasons. The setup works as expected, yet unfortunately can’t write to a temporary folder. Two methods have been reported by affected users to work:

Let me know if that worked. Good luck.

akaXyle commented Apr 11, 2021

I fixed the permissions of the TEMP folder and it worked! Thank you!

Rocky04 commented Apr 15, 2021 •

The permissions for «C:\Program Files» (owner TrustedInstaller) and «C:\Windows\Temp» (owner SYSTEM) needs to be correct because the installer will first unpack the data into the Win temp folder and then copy them into the programs folder.

Edit:
How it should look like for the programs folder. You need to open the properties for these folders, then select the tab permissions and then click on the button advanced to get to this view. If you aren’t able to enter that window as an admin you don’t see this and so you can’t change the permissions anyway. Meaning you aren’t privileged to do that.
Vigem bus driver это что

How it should look like for the Win temp folder.
Vigem bus driver это что

The detailed special user group permissions (the name for that group depends on the OS language, here it’s German) for that element from the above list (when this element was entered and the view is switched to show specific permissions).
Vigem bus driver это что

nefarius commented Apr 15, 2021

The permissions for «C:\Program Files» (owner TrustedInstaller) and «C:\Windows\Temp» (owner SYSTEM) needs to be correct because the installer will first unpack the data into the Win temp folder and then copy them into the programs folder.

I wonder what broke it though?! The way the Windows Installer works (and the setup which builds upon it) hasn’t changed in a long time, did a Windows Update alter permissions on accident?

The setup can be invoked as non-Admin; once it requires elevated privileges the UAC will pop up. Somehow it already breaks at an earlier stage (I guess when it extracts the temporary copy of driver and devcon to prepare for installation).

Rocky04 commented Apr 15, 2021 •

A (partial) failed / incomplete system upgrade (going from Vista / 7 / 8 to 10), very bad applications (mailware) or bad user actions can cause this. I’m not aware of another thing which messes with it.

Edit:
Wooting uses this software since a few days to emulate a controller to replace the Double Movement behavior in Fortnite so a deeper strafing angle can be archived in that game with any keyboard (https://github.com/WootingKb/wooting-double-movement). So expect a lot more users due to the hype, because Epic seems to allow controller emulator nowadays.

nefarius commented Apr 15, 2021

Wooting uses this software since a few days to emulate a controller to replace the Double Movement behavior in Fortnite so a deeper strafing angle can be archived in that game with any keyboard. So expect a lot more users due to the hype, because Epic seems to allow controller emulator nowadays.

Yay, more donors finally! �� (SCNR)

Kanuan commented Apr 26, 2021 •

Step-by-step guide on how to fix Windows’ Temp folder permissions

WARNING! READ THIS!

KEEP IN MIND THAT.

THE GUIDE

ACCESSING THE Temp FOLDER PERMISSIONS

Navigate to the Windows folder at the root of your local disk

Find the Temp folder, right-click on it then select Properties
Vigem bus driver это что

Go to the Security tab and then select Advanced

Below the Click Continue to attempt the operation with administrative permissions message select Continue
Vigem bus driver это что

VERIFYING IF INHERITANCE IS DISABLED

If the button says Disable inheritance then select it then choose the Convert inherited permissions into (. ) to properly disable inheritance
Vigem bus driver это что

VERIFYING THE FOLDER OWNERSHIP

EDITING PERMISSIONS ENTRIES

On the middle list, select the entry Users (YourComputerName/Users) and select Edit

At the Applies to box at the top select This folder and subfolders

Edit the Administrators and SYSTEM entries so they have Full Control marked and the Applies to has the option This folder, subfolder and files selected
Vigem bus driver это что

Edit the CREATOR OWNER so it has Full Control marked and the Applies to box has the option subfolder and files only selected
Vigem bus driver это что

If there is an entry that has your username (do not mistake it for the actual Users entry) then it should also have full control. If there isn’t one, worry not.

Applying the new settings

Mark the Replace all child objects permission entries with inheritable permission entries from this object checkbox at the bottom so all folder and objects inside the Temp folder also get their permissions updated
Vigem bus driver это что

After that, you should be looking at something like this:
Vigem bus driver это что

When all is done, confirm the changes in every window by selecting OK

After Windows finishes applying the changes, try running Vigem’s installer again and it should succeed now.

Rocky04 commented Apr 26, 2021 •

The guide above should may include the note to disable inheritance for these folders if present and to check the option for replacing the permissions for the child elements for them so that the elements inside the folders get them too to avoid other problems.

Nice guide. But overall, I think if people don’t know what to do it’s maybe better to not mess around with these permissions at all because it can get worse.

Kanuan commented Apr 26, 2021 •

This is the type of situations where I want to help but it’s difficult to cover every possible scenario. I didn’t want to just say «go google it» to the users with this issue for the reasons you mentioned: following a bad guide can lead the user to an even worse scenario.

This guide is based on top of how other users solved this on the discord server’s support channel, where nobody yet appeared with way too broken permissions and what is shown here worked as normal. I posted this here since I’m making a Vigem troubleshooting section and wanted to include this issue since it has become more frequent, so I just left a link from the article to here.

All in all, I agree with you in that messing with permissions is dangerous when one doesn’t know what they are doing. Let’s see what @nefarius ‘ thoughts are on this.

Depending on how this proceeds, I can:

Rocky04 commented Apr 26, 2021 •

You misunderstood me and it should be obvious that I tried to improve your guide. There is no need to delete it.

I think it’s good to have different views / opinions. There was a reason why I haven’t shown in detail (with pictures) how to get to the permission view because I think that people who don’t even understand the short description from me, should not mess with them anyway. But I also don’t want to deal with explaining everything, like why there should be these settings and what they do. I think a good guide would do that kind of things because if a user follows them without knowing what they are actually do, the chance is high that they do something wrong. Also some people need a video because otherwise they don’t understand it.

Also there must be a reason why some users have this problem and I think the most likelihood is that they used strange tools or they broke them by their own manually.

So again, your guide should include these things:

Kanuan commented Apr 26, 2021

I don’t know if you are talking about this:
Vigem bus driver это что

Rocky04 commented Apr 26, 2021 •

The first as you already updated it.

The inheritance from higher rank folder should be removed entirely, not converted. Maybe some people have applied some weird permissions on the entire partition. Or have added some denials for the entire Windows folder.

Squall-Leonhart commented May 12, 2021

doesn’t the Uninstall/Install Fixit Wizard resolve this?

ghost commented Jun 5, 2021

Rocky04 commented Aug 15, 2021

In the case someone is interesting why the file owner of the folders matter I think it comes down to User Interface Privilege Isolation.

The access-control list (ACL) of Win not only handles the file permissions, it also handles the Integrity Level (untrusted, low, medium, high & system). Every user or account has a default level and you can only see the current level in the permissions of a file or folder when the default level is manually overwritten / changed. So as a normal user the level of a normal started process is medium, but if the process is started as admin the level would be high. A process can’t access files which have a higher level. A child process can have the same or a lower level (sandboxing) and so limited the potential access even the file permissions would allow it.

So if the installation is started within the system temp folder and the owner isn’t system the level would be lower and so limited. Like installing a driver needs at least a high level so that the ViGEm bus driver can’t be installed if the file owner is a user account and so only has a medium level.

ZhenYongyi / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: MIT License

C 94.24% C++ 2.00% PowerShell 1.12% Shell 1.03% C# 1.61%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

Disclaimer: this project is for software developers. To make it do something useful you’ll also need a feeder application.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

The driver is built for Windows 7/8.1/10 (x86 and amd64).

You can either build directly within Visual Studio or in PowerShell by running the build script:

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Check out the project board, maybe it’s already on there! If not, let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

To grab the latest signed binaries for use or redistribution head over to releases and download the latest setup. It will take care of everything.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm. This list is non-exhaustive, if you’d like to see your project included, contact us!

Ryochan7 / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: MIT License

C 94.24% C++ 2.00% PowerShell 1.12% Shell 1.03% C# 1.61%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

Disclaimer: this project is for software developers. To make it do something useful you’ll also need a feeder application.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

The driver is built for Windows 7/8.1/10 (x86 and amd64).

You can either build directly within Visual Studio or in PowerShell by running the build script:

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Check out the project board, maybe it’s already on there! If not, let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

To grab the latest signed binaries for use or redistribution head over to releases and download the latest setup. It will take care of everything.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm. This list is non-exhaustive, if you’d like to see your project included, contact us!

ExemplaryMe / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: MIT License

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

The driver is built for Windows 7/8.1/10 (x86 and amd64).

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

To grab the latest signed binaries for use or redistribution head over to releases and download the latest setup. It will take care of everything.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

The ViGEm Bus Driver is licensed under the MIT License, see LICENSE for more information.

Эмулятор геймпада xbox 360 для pc настройка

Vigem bus driver это чтоПродолжаем тему с геймпадом. В этой записи я расскажу Вам, как настроить программу X360CE. Эта программа нужна для обмана компьютерных игр. Грубо говоря, она помогает Вашему дешёвому китайскому геймпаду притворится оригинальным геймпадом от игровой приставки Microsoft: Xbox 360. Предлагаю Вашему вниманию пошаговую инструкцию настройки X360CE с подробным описанием и подсказками.

Перед началом настройки программы я кое-что поясню. Программы, собственно, две. Для 64-разрядных и для 32-разрядных систем. Как понять, какая из них нужна Вам – объяснить сложно. Но я попытаюсь.

Первым делом, зайдите в «Мой компьютер» (или «Компьютер», «Этот компьютер»). На свободном месте нажмите правой кнопкой мыши и войдите в свойства. Где-то там должен быть указан тип операционной системы. Либо 32 (или 86 – это одно и тоже), либо 64.

Так вот, если у Вас 32-разрядная система – то и X360CE всегда нужен только 32-разрядный. Потому что 64-разрядные игры у Вас просто не запустятся. Если же Вы обладатель 64-разрядной системы – может понадобится как 32-разрядная версия, так и 64-разрядная. Тут уже всё зависит от самой игры.

Как же на 64-разрядной системе определить, какая версия программы нужна для игры? Самый простой способ – закинуть все файлы программы в папку с игрой, после чего запустить оттуда файл X360CE.exe.

Если разрядность не подходит, программа об этом сообщит и предложит скачать другую версию.

С этим вроде всё. В любом случае, в конце статьи я дам ссылку на обе версии программы, настроенные на мой самый дешёвый китайский геймпад. Если у Вас точно такой же – смело можете использовать мои файлы. Не забудьте, что откуда бы Вы ни скачали программу (с моего сайта или с официального), Вам может потребоваться архиватор. Типа 7zip или WinRar. Для работы программы её нужно распаковать, то есть перенести файлы из архива в обычную папку. Лучше в отдельную (новую), в которой кроме программы больше ничего не будет. Это облегчит Вам задачу в дальнейшем, если Вы с компьютером не на «ты».

Итак, начнём настройку программы X360CE. Запускаем программу — X360CE.exe.

1. Программе требуется файл xinput1_3.dll, нажимаем Create, чтобы создать его.

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2. Ищем настройки в интернете. Это необходимо. И если Вам повезёт, то всё сразу заработает как надо и дальнейшая инструкция Вам не нужна. А если Вы такой же везунчик как я, придётся доделывать всё вручную. В любом из случаев, жмём Next. А затем Finish.

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3. Обратите внимание на изображение геймпада в программе. Если оно цветное – переходим к пункту под номером четыре. Если серое – переходим на вкладку Advanced и убираем галочку с пункта Pass Through. Затем возвращаемся на вкладку General.

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5. Теперь переходим к настройкам кнопок. Слева и справа Вы видите их названия. Раскрываем списки, начиная с левой стороны, напротив которой стоит надпись Trigger. В раскрывшимся списке выбираем Record. Программа начнёт подсвечивать на изображении ту кнопку, которая соответствует подобной на геймпаде Xbox. Ваша задача – нажать соответствующую кнопку на Вашем геймпаде.

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7. Переходим к настройке левого стика. Stick Axis X – это движение левого стика по горизонтали (лево-право). Чтобы записать эту кнопку – стик нужно отклонить вправо. Stick Axis Y — движение левого стика по вертикали (вверх-вниз). Также жмём Record и отклоняем стик вверх. Stick Button – нажатие на стик. При записи этой кнопки нажмите на центр стика – Вы услышите клацанье, похожее на клик мыши, а программа запишет эту кнопку. Обратите внимание, клавиши Stick Up, Stick Down, Stick Left и Stick Right настраивать не нужно!

8. Теперь переходим к настройке правой стороны геймпада. Настраиваем триггер и бампер, затем переходим к кнопкам. Ничего сложного тут нет, смотрите чтобы расположение кнопок на экране совпадало с положением выбираемых Вами кнопок на джойстике. К примеру, если у Вас геймпад от Playstation, то буквенные кнопки можно настроить таким образом:

A – записать крестик;

Мне же повезло и буквенные кнопки на моём китайском геймпаде полностью соответствуют аналогичным на Xbox-овском джойстике. Только цвета перепутаны.

9. Настраиваем правый стик. Если Вы уже настроили левый – то ничего нового я Вам не расскажу. Всё то же самое, что и в случае с левым стиком. Если же ещё не настроили, возвращаемся к седьмому пункту.

10. Последнее что осталось – это крестовина. D-pad Up, D-pad Down и т. д. Но у меня она работала как надо и без настройки. Если у Вас не работает, настраивайте ничего сложного уже после проделанных операций для Вас там не найдётся. Для справки: up – вверх, down – вниз, left – влево, right – вправо.

По сути, можно уже начинать играть. Если Ваш геймпад не поддерживает обратную связь – переходите к двенадцатому пункту.

11. Ну а если Вы ещё здесь – значит настраиваем обратную связь, то есть, вибрацию. Нам нужно перейти на вкладку Force Feedback.

Напротив пункта Enable Force Feedback ставим галочку. Готово! Ну, почти готово. Поясню по пунктам. В списке, где есть Constant, Periodic Sine и Periodic Sawtooth выбираем Constant. Как я понял – это режим самой обычной вибрации, которая срабатывает, когда получает соответствующий сигнал от игры. Periodic Sine – я не понял что это. А Periodic Sawtooth – постоянная вибрация. В последнем случае джойстик будет вибрировать всегда, пока Вы находитесь в игре.

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Swap motor – не совсем понятно, что это… То ли этот пункт меняет вибрацию местами (левый бвижок будет крутится вместо правого и наоборот), то ли это выбор между совместным и независимым режимом движков… Смотрите, экспериментируйте сами. Я не стал заморачиваться. Вообще, движки на моём геймпаде работают раздельно – я проверял в другой программе. Но в программе X360CE, почему-то, отдельно друг от друга работать отказываются. Работают только парно.

Direction – это выбор движения движков, которые создают вибрацию. Движение может быть прямым, инвентированным (то есть, обороты будут совершаться в обратную сторону) или же можно оставить всё на усмотрение самой игры. То есть, это positive, negative и No direction.

Strength – сила вибрации. Я выкрутил на максимум, но Вы можете убавить её до более удобного уровня. Кстати, чтобы проверить работу вибрации – переместите бегунок под надписью Test до ста.

Period (ms) – этот пункт тоже остался для меня загадкой… Как это влияет на поведение обратной связи в игре – я не понял, потому, на всякий случай, тоже выкрутил на максимум.
12. Теперь нам нужно сохранить все настройки. Нажимаем кнопку Save в правом нижнем углу программы. После этого программу можно закрыть, она нам больше не понадобится.
13. Заглядываем в папку, из которой мы запускали программу X360CE. Там появилось ещё два файла: xinput1_3.dll и x360ce.ini. Эти два файла нужно скопировать в папку с игрой, в которой Вы планируете использовать геймпад. Как я уже говорил выше, можно закинуть туда и сам файл программы X360CE.exe для проверки разрядности.

Запускаем игру и проверяем работу геймпада. Может потребоваться ещё и настройка управления в самой игре, но там, я надеюсь, что там Вы разберётесь и без меня.

Текста хоть и много, но не спешите тревожиться. Настроить X360CE очень просто. И даже у не очень опытного пользователя ПК это займёт не более 5-10 минут. А гайд по настройке вышел у меня таким объёмным, так как хотелось всё рассказать поподробнее. Если есть вопросы – спрашивайте в комментариях, постараюсь помочь.

Обещанная ссылка на настройки X360CE под такой же геймпад, как и у меня: https://yadi.sk/d/8xIHbY0s3C9sLo. В архиве есть обе версии программы.

Также, я знаю решение проблемы, если у Вас сбились настройки джойстика или геймпада.

Важно: если при использовании программы X360CE игра начала тормозить, отключите в настройках программы обратную связь (вибрацию). Сделать это можно на вкладке «Force Feedback», убрав галочку с пунктов «Enable Force Feedback» и «Swap Motor».

Расскажу о программе, которая пригодится обладателям геймпадов – TocaEdit Xbox 360 Controller Emulator или, если кратко, x360ce.

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Зачем она нужна? Дело в том, что продающиеся на Алиэкспресс джойстики не подходят для современных игр. Им подавай либо оригинальный от приставки Xbox 360 (который очень удобный, кстати), либо от Xbox One. Чтобы игра увидела не оригинальный, требуется программа-эмулятор, маскирующая любое устройство с кнопками под искбоксовый.

Vigem bus driver это чтоГеймпад для Xbox 360

Возникает противоречивая ситуация: игровой контроллер сам по себе отлично работает, но в современные игры им не поиграть. Почему производители так поступают, непонятно. Можно, конечно, купить нормальный универсальный геймпад вроде CBR CBG 959, но что, если хочется разобраться с уже имеющимся?

Тут и выручает эмулятор x360ce. Он работает не со всеми играми, не всегда идеально, но лучшего способа пока нет.

эмулятор не поможет:

Внимательно прочтите текст выше несколько раз. Слишком часто эту софтину пытаются использовать не по назначению.

Где скачать x360ce

Существует две версии эмулятора разной разрядности – 32 и 64. Если у вас 64-битная Windows, берите 64. Иначе – 32.

Что находится в архиве x360ce.zip:

Настройка эмулятора

1. Распакуйте архив в отдельную папку.

2. Запустите x360ce.exe от имени администратора (правой кнопкой по значку с джойстиком – «Запуск от имени администратора»).

При первом запуске появится окно настроек, с помощью которого можно найти готовые настройки геймпада. К сожалению, функция бесполезна: совершенно разные геймпады, в том числе брендовые, в системе имеют одно и то же название «USB Vibration Joystick» или «PC Twin shock», из-за чего найти настройки для своего устройства крайне сложно, проще настроить с нуля. Поэтому в окне «New Device Detected. » жмите Cancel.

Vigem bus driver это чтоГлавное окно эмулятора геймпада x360ce

В главном окне программы есть вкладки – Controller 1-4, в которых и настраиваются геймпады. Цветные квадраты на этих вкладках сообщают о статусе подключения:

Избавиться от красного статуса поможет отключение опции «Pass Through» на вкладке Advanced.

3. Кнопки настраиваются легко, надо только понять принцип.

На картинке изображен виртуальный джойстик, вокруг него – настройки привязки отдельных кнопок к реально существующим кнопкам вашего геймпада. Просто выбирайте в меню каждой кнопки пункт «[Record]» и жмите реальный аналог или поворачивайте стик в нужную сторону.

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Обратите внимание, что внизу окна часть опций дублирует друг друга. Причина в том, что есть такие убогие джойстики, у которых стики и крестовина – обычные кнопки вместо осей движения (Button вместо Axis). Играть в них то ещё мучение!

На скриншоте ниже я выделил зелёным то, что обычно настраивается на нормальных геймпадах, красным – дублированные варианты для примитивных кнопочных, которые скорее всего вам не нужны.

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Кстати, кнопку Guide настраивать нет нужды – с её функциями справляется Esc клавиатуры.

Настройки сохраняются кнопкой Save.

4. Настройка чувствительности стиков важна для комфортной игры. Чем дешевле игровое устройство, тем хуже работают стики. Вы заметите эту проблему в играх, где важно точно нацеливать камеру (Dark Souls, Assassin’s Creed и др.) – при малейшем отклонении стика камера начнёт бешено вращаться. Хоть как-то понизить чувствительность можно на вкладках Left Thumb и Right Thumb параметром Sensitivity:

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Подстройте так, как на скриншоте, целиться станет немного проще.

5. Функция виброотдачи работает, прямо скажу, так себе. Вибро настраивается на вкладке Force Feedback путём перебора всех опций и дергания туда-сюда для проверки ползунков «Test Left/Right Motor».

Если игра при включении эмулятора стала тормозить, причина во включённой виброотдаче – снимите галку с «Enable Force Feedback» и живите без обратной связи, но с высоким fps.

Настройка x360ce в играх

Итак, кнопки настроили, теперь надо включить эмуляцию в играх. В старых версиях x360ce нужно было скопировать некоторые файлы в папку с игрой, теперь эмулятор делает это сам.

1. Идите на вкладку Options, ставьте галку на «Use Init Beep» – тогда при запуске игры, если эмулятор смог запуститься, будет звуковой сигнал.

2. Вкладка Game Settings, жмите Add. и выбирайте исполняемый файл игры. Не ярлык, не значок Steam/Origin, а именно запускаемый файл игры в её папке.

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3. Игра появится в списке. Теперь нужно выбрать способ внедрения в неё.

Утилита x360ce использует весьма капризный метод подмены программной библиотеки xinput1_*.dll. Суть в том, что в папку с игрой кладётся файл xinput1_3.dll (или xinput1_4.dll, или ещё как-нибудь названный), игра загружает его вместо оригинального из папки C:WindowsSystem32, эмулятор запускается внутри игры, берёт настройки и начинает согласно им имитировать виртуальный джойстик.

Имя файла xinput1_*.dll может быть разным, как и его разрядность. Поэтому сначала проставьте галки так, как на скриншоте ниже:

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И нажмите кнопку Save. В папке с игрой появятся новые файлы. Если этого не произошло, вы либо указали не ту папку, либо конфигуратор запущен не от имени администратора.

Затем запустите игру. В случае удачного запуска эмулятора раздастся звуковой сигнал. Если появится какая-нибудь ошибка, закрывайте и меняйте настройки вот так:

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Нюанс: на 32-битной Windows 64-битные игры не запустятся, поэтому настройка для 64 бит не поможет. Переходите к следующему шагу, оставаясь на 32-битных пунктах в любом случае.

Мало выбрать нужную разрядность, нужно указать тип внедрения в игру. И тут я вам совершенно не помощник, правильную настройку можно выбрать только методом перебора или узнав у других игроков. Ещё есть вкладка «Default Settings for Most Popular Games» с онлайн-базой настроек, но там негусто игр:

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При правильном выборе геймпад заработает. Каких-либо внутриигровых настроек обычно проводить не нужно – игра сразу начнёт откликаться на кнопки.

Всё, что нужно – правильно подобрать сочетание вот этих галок:

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Начните с пункта COM и попеременно пройдите все, не забывая нажать кнопки сохранения настроек и перезапуская игру.

Если эмулятор не работает

Перебор опций не помог? Что ж, значит, не судьба. Препятствовать может что угодно: установленный антивирус, антипиратская защита, движок игры, защита против читеров.

Также существуют особо проблемные геймпады, которые вроде бы определяются игрой без x360ce, но кнопки перепутаны местами. Владельцам таких чудо-контроллеров нужно обратиться к производителю с вопросом: «почему ваш джойстик неправильно эмулирует протокол XInput?». Ситуация очень часта, многие дорогие устройства этим грешат. И здесь никакой эмулятор не поможет.

По возможности напишите в комментариях, какую игру (не) удалось настроить и какая у вас модель геймпада.

В текущих реалия ПК-гейминга, современные игры поддерживают только XInput-совместимые геймпады, и только некоторые игры поддерживают DirectInput-устройства, и то, в основном применительно только к одному контроллеру – DUALSHOCK 4. Также стандарт DirectInput используется в различных гоночных и авиа-симуляторах, для работы игровых рулей и штурвалов.

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А что же делать юзеру, если у него в арсенале оказался геймпад без аппаратной поддержки XInput, DirectInput-совместимый? Выкидывать геймпад? Продавать и покупать XInput-совместимый? Нет, это совершенно необязательно, потому что существуют различные варианты эмуляции XInput для DirectInput Only геймпада. Вот эти варианты мы сегодня и рассмотрим.

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Изначально эмулятор появился под названием «XBOX360 Controller Emulator v3.0 by Racer_S». Был он, мягко говоря, сыроват, пока его дальнейшим развитием не занялся пользователь с ником virus, обитающий тогда на сайте www.tocaedit.com. В дальнейшем всё это дело переросло в проект x360ce и существует по сей день.

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x360ce.ini конфигурируете вы самостоятельно, конкретно под свой геймпад, с помощью утилиты из комплекта. После чего x360ce.ini и dll-файлы (как правило достаточно одного dll-файла – xinput1_3.dll) подбрасываются в папку с целевой игрой:

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Настроек много и они не универсальные. Эмуляция может работать, а может и не работать, зависит от игры и подобранных настроек. Для 64-битных приложений, нужно использовать 64-битную версию библиотек. Если для вашего DirectInput-геймпада в системе не установлен драйвер с поддержкой вибрации, вибрации не будет и через эмулятор. x360ce не работает с UWP-приложениями.

x360ce-эмулятор был отличным решением несколько лет назад, но сейчас есть варианты поинтереснее. Впрочем, иногда он спасает.

Скачать x360ce можно тут.

Вариант номер два – XOutput эмулятор.

В XOutput принцип работы уже более продвинутый. При установке этого эмулятора, в систему ставится virtual bus driver (SCP драйвер-враппер, который также используют утилиты DS4Windows и InputMapper, для эмуляции XInput на геймпадах DUALSHOCK 4):

Vigem bus driver это что

Но в отличие от заточенных под один геймпад DS4Windows и InputMapper, этот эмулятор всеяден и готов работать с любыми DirectInput геймпадами:

Vigem bus driver это что

Vigem bus driver это что

После настройки и активации эмуляции в системе (помимо нашего DirectInput геймпада) должен появиться XBox 360 геймпад:

Vigem bus driver это что

Чтобы скрыть DirectInput сущность нашего геймпада от системы и игр, следует воспользоваться режимом «Exclusivity»:

Vigem bus driver это что

должно стать так:

Vigem bus driver это что

. по идее должно стать. Эмулятор достаточно капризный, в том, что касается эксклюзивного режима. Особенно на последних версиях Windows 10. Т.е. может и не работать.

Вибрации через эмулятор, даже если она поддерживается вашим геймпадом, и в систему установлен родной forcefeedback драйвер для DirectInput устройства, не будет:

Vigem bus driver это что

У этого эмулятора есть неоспоримые преимущества перед x360ce: он работает в UWP-приложениях, он не требует никаких сторонних DLL-библиотек в папке с игрой, он легко включается и выключается, его можно добавить в автозагрузку, он работает с 32-битными и 64-битными приложениями.

Скачать эмулятор можно тут.

Также существует новая ветка разработки XOutput. Тут для полноценной работы потребуется другой пакет драйверов (вместо SCP) – ViGEm Bus:

Vigem bus driver это что

Vigem bus driver это что

Vigem bus driver это что

Суть та же, но тут работа над софтом и драйвером идёт активнее.

Вот вам необходимые ссылки по новой версии XOutput:

И наконец вариант номер три – эмуляция XInput через Steam.

Steam поддерживает большое количество геймпадов «из коробки», т.е. не требуется дополнительных телодвижений для того, чтобы Steam распознал ваш геймпад, а точнее правильно определил раскладку кнопок и прочее.

Но нет ничего страшного, если ваш DirectInput-геймпад незнаком стиму.

Для того, чтобы для вашего DirectInput-друга, в играх из библиотеки Steam (или добавленных туда вручную), заработала эмуляция XInput (и прочие плюшки), нужно проделать следующие шаги.

Подключить геймпад к ПК, запустить Steam и перейти в режим Big Picture:

Vigem bus driver это что

Перейти в пункт меню с настройками контроллера:

Vigem bus driver это что

поставить галочку на «пользовательские настройки обычного геймпада»:

Vigem bus driver это что

выбрать внизу, в обнаруженных контроллерах, ваш геймпад и настроить его в соответствии с подсказками на экране:

Vigem bus driver это что

нажать «сохранить» и дать имя вашему геймпаду:

Vigem bus driver это что

Всё. Теперь ваш геймпад поддерживается в Steam, и для него доступны все настройки для любой игры из библиотеки:

Vigem bus driver это что

Vigem bus driver это что

В играх (из библиотеки Steam) ваш геймпад будет определяться, как XBox 360 контроллер. Чтобы произвести дополнительные настройки по конкретной игре, нужно вызвать в процессе игры оверлейный экран Steam (кнопкой GUIDE) или комбинацией клавиш и произвести все необходимые манипуляции.

Arctificial7 / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

Shell 0.91% C++ 77.95% C 18.67% C# 1.22% PowerShell 1.17% Batchfile 0.08%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

Recommend Projects

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Merudo / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

C 18.67% C++ 77.95% Batchfile 0.08% PowerShell 1.17% Shell 0.91% C# 1.22%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEmBus’s People

Contributors

Recommend Projects

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Vigem bus driver это что

ViGEm Client Native SDK

TL;DR: use this if you want to create virtual game controllers from your C/C++ application ��

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Integrating this library into your project is pretty straight-forward, there are no additional 3rd party dependencies. You can either git submodule or git subtree this repository directly into your source tree or use the provided vcpkg package manager integration found here (recommended, can be updated with ease). The library tries to handle driver compatibility internally so static linking is recommended to avoid DLL hell ��

For a general overview of the provided types and functions take a look at the main include file.

Now, onwards to a practical example �� First, include some basic headers:

To initialize the API call vigem_alloc which gives you an opaque handle to the underlying driver:

Establish connection to the driver:

�� Note: this is an «expensive» operation, it’s recommended you do this once in your project, not every frame for performance benefits.

With this handle we’re prepared to spawn (connect) and feed (supply with periodic input updates) one or many emulated controller devices. So let’s spawn an Xbox 360 controller:

Alright, so we got the feeding side of things done, but what about the other direction? After all, the virtual device can receive some state changes as well (for the Xbox 360 device the LED ring can change and rumble/vibration requests can arrive) and this information is of interest for us. This is achieved by defining a notification callback like so:

The function notification will now get invoked every time a rumble request was sent to the virtual controller and can get handled accordingly. This is a blocking call and the invocation will take place in the order the underlying requests arrived.

Once ViGEm interaction is no longer required (e.g. the application is about to end) the acquired resources need to be freed properly:

After that the client handle will become invalid and must not be used again.

Iwinosa7 / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

C 18.67% C++ 77.95% Batchfile 0.08% PowerShell 1.17% Shell 0.91% C# 1.22%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEmBus’s People

Contributors

Recommend Projects

A declarative, efficient, and flexible JavaScript library for building user interfaces.

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�� Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

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The Web framework for perfectionists with deadlines.

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Bring data to life with SVG, Canvas and HTML. ������

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Filoppi / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

C 12.20% C++ 84.42% Batchfile 0.08% PowerShell 1.17% Shell 0.91% C# 1.22%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEmBus’s People

Contributors

Recommend Projects

A declarative, efficient, and flexible JavaScript library for building user interfaces.

Vue.js

�� Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

TensorFlow

An Open Source Machine Learning Framework for Everyone

Django

The Web framework for perfectionists with deadlines.

A PHP framework for web artisans

Bring data to life with SVG, Canvas and HTML. ������

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JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

Some thing interesting about web. New door for the world.

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A server is a program made to process requests and deliver data to clients.

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Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

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b2yq / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

C 18.67% C++ 77.95% Batchfile 0.08% PowerShell 1.17% Shell 0.91% C# 1.22%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEmBus’s People

Contributors

Recommend Projects

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�� Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

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The Web framework for perfectionists with deadlines.

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Bring data to life with SVG, Canvas and HTML. ������

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Vigem bus driver это что

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Vigem bus driver это что

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real-airo22 / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

C 18.67% C++ 77.95% Batchfile 0.08% PowerShell 1.17% Shell 0.91% C# 1.22%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEmBus’s People

Contributors

Recommend Projects

A declarative, efficient, and flexible JavaScript library for building user interfaces.

Vue.js

�� Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

TensorFlow

An Open Source Machine Learning Framework for Everyone

Django

The Web framework for perfectionists with deadlines.

A PHP framework for web artisans

Bring data to life with SVG, Canvas and HTML. ������

Recommend Topics

javascript

JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

Some thing interesting about web. New door for the world.

server

A server is a program made to process requests and deliver data to clients.

Machine learning

Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

Visualization

Some thing interesting about visualization, use data art

Some thing interesting about game, make everyone happy.

Recommend Org

Facebook

We are working to build community through open source technology. NB: members must have two-factor auth.

Microsoft

Open source projects and samples from Microsoft.

pablo38max / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

C 18.67% C++ 77.95% Batchfile 0.08% PowerShell 1.17% Shell 0.91% C# 1.22%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEmBus’s People

Contributors

Recommend Projects

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Klabauter / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: MIT License

C 94.24% C++ 2.00% PowerShell 1.12% Shell 1.03% C# 1.61%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

Disclaimer: this project is for software developers. To make it do something useful you’ll also need a feeder application.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

The driver is built for Windows 7/8.1/10 (x86 and amd64).

You can either build directly within Visual Studio or in PowerShell by running the build script:

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Check out the project board, maybe it’s already on there! If not, let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

To grab the latest signed binaries for use or redistribution head over to releases and download the latest setup. It will take care of everything.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm. This list is non-exhaustive, if you’d like to see your project included, contact us!

lqdjdy / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

The driver is built for Windows 7/8.1/10 (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

playnware / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: GNU General Public License v3.0

C 94.45% C++ 1.67% PowerShell 1.15% Shell 1.06% C# 1.67%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

Disclaimer: this project is for software developers. To make it do something useful you’ll also need a feeder application.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

The driver is built for Windows 7/8.1/10 (x86 and amd64).

You can either build directly within Visual Studio or in PowerShell by running the build script:

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Check out the project board, maybe it’s already on there! If not, let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

To grab the latest signed binaries for use or redistribution head over to releases and download the latest setup. It will take care of everything.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm. This list is non-exhaustive, if you’d like to see your project included, contact us!

BlaezAi / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: GNU General Public License v3.0

PowerShell 1.15% Shell 1.06% C# 1.67% C 94.45% C++ 1.67%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

Disclaimer: this project is for software developers. To make it do something useful you’ll also need a feeder application.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

The driver is built for Windows 7/8.1/10 (x86 and amd64).

You can either build directly within Visual Studio or in PowerShell by running the build script:

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Check out the project board, maybe it’s already on there! If not, let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

To grab the latest signed binaries for use or redistribution head over to releases and download the latest setup. It will take care of everything.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm. This list is non-exhaustive, if you’d like to see your project included, contact us!

Bungo463 / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

C 12.20% C++ 84.42% Batchfile 0.08% PowerShell 1.17% Shell 0.91% C# 1.22%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

kkchenchaosha / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

C 18.67% C++ 77.95% Batchfile 0.08% PowerShell 1.17% Shell 0.91% C# 1.22%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEmBus’s People

Contributors

Recommend Projects

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The 2 programs that you will need are:

Download the driver from the github page and follow the on screen instructions.

Download the most recent UCR version and extract to your chosen directory. Launch the UCR.exe file to start the process.

If you have the same setup as me, with the T1600M and TWCS throttle, here’s the config file if you don’t want to set it up on your own: https://drive.google.com/open?id=1BSbk3-UPF0uu3z6b7nh5SUvjaMQa7tpJ

NOTE: The contents of this guide is slightly outdated, newer versions of UCR and ViGEm have been released and might be more or less stable. I have not experimented with them so I’m not going to be of any help if you need assistance.

This is by far the most time-consuming process and is quite tedious, so get a cup of coffee and some good music because this will take a while. And a word of caution, the UCR program crashed quite a bit for me, but it does allow saving so save often. It also didn’t launch from the start menu so always open the program in administrator mode and from the directory that you installed it from.

Axes to Axes: This is a type of keybind that allows you to bind 2 axis inputs to 2 axis outputs, this means that if the controller has a variable input like a joystick that moves from side to side in the X direction (left-right) or in the Y direction (up-down), it can be bound to the left or right stick x and y directions. (I’d recommend using the Axis to Axis as I had problems using this method for certain keybinds)

Axis to Axis: Type of keybind that allows you to bind one direction of an Axis input to an Axis output. You can map a one-directional movement of a joystick to the up and down motion of the left or right stick.

Axis to Button: Allows you to map an axis input on your controller to 2 buttons on the gamepad. For this, I mapped my twist grip to the LB and RB buttons for the yaw and adjusted the dead zone to feel comfortable to me.

Axis Splitter: You want to use this for splitting one axis on your HOTAS into 2 on the controller. This is useful for the Throttle as you have a single throttle stick whereas on the Xbox controller the Acceleration is RT and Deceleration is LT (both are axes).

Button to Axis: The opposite of Button to Axis.

Button to Button: Allows you to map buttons on your HOTAS to buttons on the gamepad like A B X Y.

For the DPAD, I used a button to button setup so that on my pov switch I could map that to up, down, left, and right. If you’re like me and have too many POV’s and hat switches to know what to do with, I double bound them so that I could use one on the throttle and one on my stick as well. You can overlap controls no problem.

(Just repeat the button setup for every dpad input with the corresponding output)

For the stick itself, Instead of doing an Axes to Axes, I did an Axis to Axis on 2 different controls because that allowed me more control over dead zones and was a little wonky in game when I used Axes to Axes.

For RT and LT, I used the Axis Splitter so that my throttle slider would work as intended. If you have something similar to that, I’d recommend using a dead zone of 30 since that’s what felt right to me.

For the Right Stick, I had a stick on the back of my throttle that worked as an axis, if you don’t have something like that, I’d recommend using the Button to Axis to map a POV or 8 way Rocker so that you can look around during combat.

If you’ve tried launching the game with the profile activated, you might have noticed that it didn’t work. This is because AC7 only recognizes certain specific gamepad/HOTAS setups. This means you’re going to have to make the game recognize the virtual controller as an Xbox controller. Luckily you can do this through steam natively with Big Picture mode.

VanDoorDoor / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: MIT License

C 94.24% C++ 2.00% PowerShell 1.12% Shell 1.03% C# 1.61%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

Disclaimer: this project is for software developers. To make it do something useful you’ll also need a feeder application.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

The driver is built for Windows 7/8.1/10 (x86 and amd64).

You can either build directly within Visual Studio or in PowerShell by running the build script:

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Check out the project board, maybe it’s already on there! If not, let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

To grab the latest signed binaries for use or redistribution head over to releases and download the latest setup. It will take care of everything.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm. This list is non-exhaustive, if you’d like to see your project included, contact us!

0xinyang0 / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

C 18.67% C++ 77.95% Batchfile 0.08% PowerShell 1.17% Shell 0.91% C# 1.22%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEmBus’s People

Contributors

Recommend Projects

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emtee40 / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

C 18.67% C++ 77.95% Batchfile 0.08% PowerShell 1.17% Shell 0.91% C# 1.22%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEmBus’s People

Contributors

Recommend Projects

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�� Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

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Uses your Valve Index Controllers as an xbox 360 gamepad. Forked from XJoy and ported over to use OpenVR’s Input system. In practice any VR controller can be mapped onto the individual 360 buttons using SteamVR.

Bumpers are hardcoded to the to middle fingers, since those kind of inputs aren’t directly available through SteamVR’s input binding interface.

MiroKaku / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

The driver is built for Windows 7/8.1/10 (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

annpannman / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

C 18.67% C++ 77.95% Batchfile 0.08% PowerShell 1.17% Shell 0.91% C# 1.22%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEmBus’s People

Contributors

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God009 / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

C 18.67% C++ 77.95% Batchfile 0.08% PowerShell 1.17% Shell 0.91% C# 1.22%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEmBus’s People

Contributors

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ViGEm/AirBender

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README.md

Vigem bus driver это что

Windows Bluetooth Host Driver for Sony DualShock Controllers

This was a research project and testbed for getting familiar with the UMDF and an attempt of porting over the Bluetooth host stack from the C#-implementation used in ScpToolkit to a native C Windows user-mode driver. It has been discontinued in favour of better solutions. The code will stay up for anyone to use as either an inspiration or a negative example ��

AirBender consists of a custom Windows Bluetooth Stack containing a user-mode driver and a user-mode dispatch service handling wireless communication with Sony DualShock 3 and 4 controllers. It allows 3rd party developers to handle controller inputs and ouputs via a simple plug-in system.

Since the Sony DualShock 3 utilizes a butchered non-standard Bluetooth protocol incompatible with standard HID profiles a custom Bluetooth stack is required to establish a connection on the Windows platform. The AirBender user-mode driver implements a compatible Bluetooth stack and also acts as a bus emulator allowing for multiple devices to connect and transmit. It’s designed to work with most USB Bluetooth host devices obeying at least Core Version 2.1 + EDR standards.

The actual input and output reports flow between the driver and a user-mode service running in the background. This service handles detection of «AirBender Dongle Devices», reacts to child device arrival/removal and forwards input/output data to or from a plugin sub-system where arbitrary code can process it. In the default implementation, input data is exposed to the system via ViGEm.

The driver is built for and tested with Windows 8.1 up to Windows 10 (x86 and amd64).

ViGEm/ViGEmBus

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Work fast with our official CLI. Learn more.

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README.md

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

This project will not receive any new features (e.g. additional emulated devices) besides stability improvements and bugfixes in favour to focus on a successor solution. More news to come, stay tuned ��

Emulation of the following USB Gamepads is supported:

A few examples of the most common use cases for ViGEm are:

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a range of support resources you’re welcome to check out!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

About

Windows kernel-mode driver emulating well-known USB game controllers.

ViGEm / ViGEmBus Goto Github PK

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

This project will not receive any new features (e.g. additional emulated devices) besides stability improvements and bugfixes in favour to focus on a successor solution. More news to come, stay tuned ��

Emulation of the following USB Gamepads is supported:

A few examples of the most common use cases for ViGEm are:

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a range of support resources you’re welcome to check out!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEmBus’s People

Contributors

Stargazers

Watchers

Forkers

ViGEmBus’s Issues

cannot install ViGEmBus driver

No idea what’s going on. EVERY TIME I try to install the driver I get a «driver failed, please try again» message and restarting the pc/redownloading DS4 does not work./

[Cannot Build] inf2cat fails

I’m trying to build the driver from source, but the inf2cat stage keeps failing.

Errors: 22.9.1: vigembus.sys in [drivers_dir] of ViGEmBus\vigembus.inf is missing or cannot be decompressed from source media. Please verify all path values specified in SourceDisksNames, SouceDisksFiles, and CopyFiles sections resolve to the actual location of the file, and are expressed in terms relative to the location of the inf.

22.9.1: wdfcoinstaller01009.dll in [vigembus_device_coinstaller_copyfiles] of ViGEmBus\vigembus.inf is missing or cannot be decompressed from source media. Please verify all path values specified in SourceDisksNames, SouceDisksFiles, and CopyFiles sections resolve to the actual location of the file, and are expressed in terms relative to the location of the inf.

What is the mistake?

Assertion failed: Could not find ‘git’ via ‘C:\Windows\System32\where.exe’.
at Nuke.Common.ControlFlow.Fail(String text)
at Nuke.Common.ControlFlow.NotNull[T](T obj, String text)
at Nuke.Common.Tooling.ToolPathResolver.GetPathExecutable(String pathExecutable)
at Nuke.Common.Tools.Git.GitTasks.GitCurrentBranch(String workingDirectory)
at System.Lazy 1.ViaFactory(LazyThreadSafetyMode mode) at System.Lazy 1.ExecutionAndPublication(LazyHelper executionAndPublication, Boolean useDefaultConstructor)
at System.Lazy 1.CreateValue() at Nuke.Common.Git.GitRepositoryAttribute..ctor() at System.RuntimeTypeHandle.CreateCaInstance(RuntimeType type, IRuntimeMethodInfo ctor) at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeModule decoratedModule, Int32 decoratedMetadataToken, Int32 pcaCount, RuntimeType attributeFilterType, Boolean mustBeInheritable, IList derivedAttributes) at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeFieldInfo field, RuntimeType caType) at System.Attribute.GetCustomAttributes(MemberInfo element, Type type, Boolean inherit) at System.Reflection.CustomAttributeExtensions.GetCustomAttributes[T](MemberInfo element) at Nuke.Common.Execution.BuildExtensions.<>c. b__4_0(MemberInfo x) at System.Linq.Enumerable.WhereArrayIterator 1.ToList()
at System.Linq.Enumerable.ToList[TSource](IEnumerable 1 source) at Nuke.Common.Execution.BuildExtensions.GetInjectionMembers(NukeBuild build) at Nuke.Common.Execution.InjectionService.InjectValues(NukeBuild build) at Nuke.Common.Execution.BuildExecutor.Execute[T](Expression 1 defaultTargetExpression)

Repeating warnings and errors:
Assertion failed: Could not find ‘git’ via ‘C:\Windows\System32\where.exe’.

How can I disable the updater

It was mentioned that the updater can be disabled by the user. Unfortunately he forgot to say how this is done. So, tell me, please.

Closing connection to ViGEmBus error

Describe the bug
I can connect the controller and it’ll work for a while. Yet after a while the controller will loose connection and a message appears on the left side of the bottom bar, it reads «closing connection to ViGEmBus

To Reproduce
Steps to reproduce the behavior (example):

System details (please complete the following information):

Additional context
I’ve never had this issue before reinstalling Windows.

SYSTEM_SERVICE_EXCEPTION (3b) on systems with HVCI

Less intrusive updater notifications

Is your feature request related to a problem? Please describe.
Kinda. The ViGEm Updater is completely silent for most of the time, however, when an update is available, it is intrusive since it immediately opens a window on top of everything else asking if you want to update. I’ve also noticed the updater window will even kick you off of any running fullscreen application (similar to the Windows Firewall notification when it blocks something) if the update check happens while a fullscreen app or game is running.

Describe the solution you’d like
I have no issues with the actual updater window, in fact its wizard-based approach is very concise and direct to the point. However, I do think it shouldn’t immediately open on top of everything else whenever an update is available.

I think displaying a system tray icon and pushing a regular notification when an update is available (e.g. similar to the behavior of safely removing an USB device), then bringing the updater window only upon clicking on the system tray icon or on the notification is way less intrusive, while still retaining the current update flow.

Describe alternatives you’ve considered
I considered disabling the updater and manually checking for new versions, but I ended leaving it enabled despite the current intrusive behavior, as in the end it still is way more practical than manually checking for new versions.

WiFi HID emulator

Remove reWASD from «Known users of ViGEm» list

reWASD has own driver hidgamemap.sys

It doesn’t use ViGEmBus at all.

KMODE_EXCEPTION_NOT_HANDLED (1e) on systems with HVCI

Describe the bug
On a system with Hypervisor Code Integrity (HVCI) enabled a KMODE_EXCEPTION_NOT_HANDLED bugcheck is triggered.

To Reproduce
Turn on Code Integrity checks in Driver Verifier and spawn a new x360 or ds4 pad.

Expected behavior
No crash obviously ��

Screenshots
If applicable, add screenshots to help explain your problem.

System details (please complete the following information):

Hot to emulate ps4 controller to play ps4 remote play?

UNEXPECTED_KERNEL_MODE_TRAP Bluescreen

Describe the bug
While playing Forza Horizon 4 my machine bluescreened

To Reproduce
Not sure on the exact way to reproduce, Yesterday it worked fine all day and then today within an hour of playing I got hit by this bluescreen.

Expected behavior
No bluescreen

Screenshots
NA

System details (please complete the following information):

Additional context

Were the button 9 and 10 implemented?

Vigem bus driver это что
I didn’t find the way to activate the button 9 and 10. Were they implemented?

IOCTL_XUSB_GET_USER_INDEX can cause a crash when sent to non-XUSB PDO

Sending IOCTL_XUSB_GET_USER_INDEX to the bus can cause a crash in Xusb_GetUserIndex when the serial number doesn’t belong to a PDO of correct type. XusbGetData will then return NULL and trigger a crash.

Release notes are confusing

Describe the bug
The release notes start with «Necessary preparations for Windows 7» and finish with «These steps are not necessary for Windows 8.1 or 10!». There are no clear install instructions for windows 8.1 or 10 and some users have skipped installing the drivers due to the ambiguity of the description.

To Reproduce
Steps to reproduce the behavior (example):

Expected behavior
A clear and concise description on how to install ViGEmBus drivers for Windows 8.1 and 10 is included in addition to the Windows 7 instructions.

Screenshots
Not applicable.

System details (please complete the following information):

Additional context
None

The older version of ViGEm Bus Driver cannot be removed

I dont remember having an older version installed.

An unexpected error has occurred

Describe the bug

I downloaded the latest installer (1.16.116) and tried to run it.
but this error always occurs

An unexpected error has occurred. please run the setup program again.
if problems continue, see the microsoft hardware web site for software updates and additional product information to help you troubleshoot the issue.

To Reproduce

System details

Windows 10 pro 1903 (1836.2.720)

vigem_target_add with x360 target hangs Windows 7

Describe the bug
Calling vigem_target_add with x360 target hangs (freezes) Windows 7. There is no BSOD nor error message, system simply stops.

To Reproduce
Consider following sample code:

. compiled with g++ from MinGW package.

When ran on Windows 10 (recompiled or even same executable) or when DS4 target is used, code works exactly as expected.

Expected behavior
Not freezing.

Screenshots
I’ve captured output from serial console and uploaded it to pastebin, just in case it will be somehow useful. I believe it’s same message repeated.

System details (please complete the following information):

Win7 First Boot Gamepads in Joy.cpl DS4Windows Ryochan Issue

Any way something can be done on this end regarding this issue? Windows 7 Ultimate 64 bit here.

I do not have quickboot because it is not a feature of win7. System restore is not on, nor is hibernation mode. So nothing is being stored to memory when my cpu is shut down.

When first starting windows (after their permanent controller feature was introduced, and turning on ds4windows for the first time nomatter with autoboot or manually, virtual xbox controllers are seen in the joy.cpl when no controller is connected and when ds4windows is not on permanent mode. I have to stop and restart ds4windows (the whole program) for everything to function correctly. If I just press stop/start, the output slots are not cleared inside ds4windows.

So is there any way that something on the driver end can be adjusted to fix this issue for win7?

PNP & Power Capabilities of PDOs don’t match the real hardware

PNP & Power Capabilities currently set on PDOs don’t reflect the properties reported by the real emulated hardware.

emulated controller not listed by usbview(usbTreeView) and usbTrace

This emulated usb controller is not listed when I use some usb tool, eg.
usbTreeView: www.uwe-sieber.de
usbTrace: http://sysnucleus.com/
It is nice If ViGemBus be recognized by them.
plus. If ViGem could be listed by vmware workstation or virtualbox. Then we could redirect emulated controller to vmware guest os(android, linux, macos. )

D-pad Y-axis will unexpectedly invert

Describe the bug
The Y-axis of a DS4 D-pad will flip if either the UP or DOWN arrow is held, and either the LEFT or RIGHT arrows is tapped.

So holding: ↑ ↗ ↑ or ↑ ↖ ↑ will result in ↑ ↗ ↓ or ↑ ↖ ↓
The same will also occur in reverse if the DOWN arrow is pressed in place of the UP arrow.

To Reproduce
As stated above, when either UP or DOWN is held on the Dpad, then a diagonal direction is toggled, the direction of the UP or DOWN movement inverts temporarily until the arrow button is released. The LEFT and RIGHT arrow, however, never invert.

Also notable, When using the DS4 controller on Steam, if an arrow button is pressed, it causes the cursor to move 1 unit in that direction; so to get to the bottom of a list requires repeatedly pressing the DOWN button where the ViGEm driver will ‘rapid fire’ when an arrow is held. This seemed unusual to me, but I can’t be sure it’s related.

System details
My Setup: A DS4 controller on Linux Mint 19.1 running ShadowPC Official release. I followed the guide here (https://www.reddit.com/r/linux_gaming/comments/9cf6ip/guide_how_to_make_all_of_your_controllers_work_at/) to interpret my DS4 controller as SDL2 output. Without this ShadowPC doesn’t register the D-pad at all. All outputs were verified to work correctly with jstest-gtk on the Linux system.

Additional context
After installing the driver the problem has been seen with 2 separate PS4 controllers and 1 PS3 controller using both Linux Mint and Windows 10 as the client system.

Setup isn’t working here

Describe the bug
I downloaded the latest installer (ViGEmBus_Setup_1.16.115.exe) and tried to run it. Absolutely nothing happens. I already tried as admin and through powershell, nothing is printed either. I found out that GloSC wasn’t working because the driver wasn’t installed, so I tried to install it manually.

To Reproduce

Expected behavior
The driver to be installed.

System details (please complete the following information):

Are there any flags I can pass to the installer to make it verbose and give me any clues on what is happening?

Driver deadlock

Describe the bug
With a virtual Xbox 360 controller enabled, programs that poll controller input will be unable to launch. They deadlock attempting to open a handle to the device. This happens with feeder applications as well.

It also prevents any real devices from connecting to or disconnecting from my system.

To Reproduce
I’ve been unable to consistently reproduce it. It happens fairly frequently, but with no specific steps that I could identify. If applications begin failing to launch with a feeder and Xbox 360 endpoint, however:

Expected behavior
Some kind of error handling or error logging. ViGEmClient has error logging, but it doesn’t appear to encounter any errors when this deadlock occurs.

Screenshots
Vigem bus driver это что

I attempted to disable the device, Device Manager stalled, and both the Game Controllers dialog and Battle.net immediately launched. Opening another instance of Device Manager reveals that the device is still enabled:

Vigem bus driver это что

System details (please complete the following information):

Additional context
It very well could be something I’m doing with my feeder, but I’ve been unable to figure it out.

Rumble state is not always sent to client code

Describe the bug

DS4Windows users have brought up the issue and I can reproduce it. There are times when a (0,0) feedback state is not sent to the client code so DS4Windows will replay old rumble data and the DS4 will constantly rumble. I did some digging using the trace messages and I have concluded that the issue is with the code that handles IOCTL_XUSB_REQUEST_NOTIFICATION requests in ViGEmBus.

The major issue is that a game can send an updated rumble state while a previous rumble state update is still being processed by the client code. The ViGEmClient will then send the next notify request to the bus, that request will then be put into a queue and then have to wait until the game sends another rumble state change before the client code will retrieve an updated rumble state.

To Reproduce

Expected behavior

Controller will rumble briefly followed by having the controller rumble motors stop

System details (please complete the following information):

Additional context

I made a temporary fix but it might not be a good idea to implement as is; there might be a better approach. Instead of forwarding the notify request immediately to a queue, check if the current xusb device has different rumble data than the data retrieved with the request. If the data differs, process the data immediately. Here is an example diff.

Kilatif / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: GNU General Public License v3.0

PowerShell 1.22% Shell 1.13% C# 1.77% C 93.92% C++ 1.77% Batchfile 0.18%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

Disclaimer: this project is for software developers. To make it do something useful you’ll also need a feeder application.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

The driver is built for Windows 7/8/8.1/10 (x86 and amd64).

You can either build directly within Visual Studio or in PowerShell by running the build script:

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Check out the project board, maybe it’s already on there! If not, let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

To grab the latest signed binaries for use or redistribution follow the installation instructions.

xGreat / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: MIT License

C 94.24% C++ 2.00% PowerShell 1.12% Shell 1.03% C# 1.61%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

Disclaimer: this project is for software developers. To make it do something useful you’ll also need a feeder application.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

The driver is built for Windows 7/8.1/10 (x86 and amd64).

You can either build directly within Visual Studio or in PowerShell by running the build script:

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Check out the project board, maybe it’s already on there! If not, let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

To grab the latest signed binaries for use or redistribution head over to releases and download the latest setup. It will take care of everything.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm. This list is non-exhaustive, if you’d like to see your project included, contact us!

Pasinozavr / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: GNU General Public License v3.0

PowerShell 1.15% Shell 1.06% C# 1.67% C 94.45% C++ 1.67%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

Disclaimer: this project is for software developers. To make it do something useful you’ll also need a feeder application.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

The driver is built for Windows 7/8.1/10 (x86 and amd64).

You can either build directly within Visual Studio or in PowerShell by running the build script:

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Check out the project board, maybe it’s already on there! If not, let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

To grab the latest signed binaries for use or redistribution head over to releases and download the latest setup. It will take care of everything.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm. This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEm / ViGEmClient Goto Github PK

ViGEm Client SDK for feeder development.

License: MIT License

C++ 35.82% C 63.63% CMake 0.55%

ViGEmClient’s Introduction

ViGEm Client Native SDK

TL;DR: use this if you want to create virtual game controllers from your C/C++ application ��

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Integrating this library into your project is pretty straight-forward, there are no additional 3rd party dependencies. You can either git submodule or git subtree this repository directly into your source tree or use the provided vcpkg package manager integration found here (recommended, can be updated with ease). The library tries to handle driver compatibility internally so static linking is recommended to avoid DLL hell ��

For a general overview of the provided types and functions take a look at the main include file.

Now, onwards to a practical example �� First, include some basic headers:

To initialize the API call vigem_alloc which gives you an opaque handle to the underlying driver:

Establish connection to the driver:

�� Note: this is an «expensive» operation, it’s recommended you do this once in your project, not every frame for performance benefits.

With this handle we’re prepared to spawn (connect) and feed (supply with periodic input updates) one or many emulated controller devices. So let’s spawn an Xbox 360 controller:

Alright, so we got the feeding side of things done, but what about the other direction? After all, the virtual device can receive some state changes as well (for the Xbox 360 device the LED ring can change and rumble/vibration requests can arrive) and this information is of interest for us. This is achieved by defining a notification callback like so:

The function notification will now get invoked every time a rumble request was sent to the virtual controller and can get handled accordingly. This is a blocking call and the invocation will take place in the order the underlying requests arrived.

Once ViGEm interaction is no longer required (e.g. the application is about to end) the acquired resources need to be freed properly:

After that the client handle will become invalid and must not be used again.

ViGEmClient’s People

Contributors

Stargazers

Watchers

Forkers

ViGEmClient’s Issues

Extra data to callback

Is your feature request related to a problem? Please describe.
It looks like there are cases, where notification callback functions will need extra data, for example, if they need to store some state between runs.

Describe the solution you’d like
Usual way in C is to add void *user_data parameter in register function, store it somewhere, and pass to every callback run.

Describe alternatives you’ve considered
I’ve tried to find other ways, but all solutions are saying that user_data is the best and only way to keep some external state between callback runs.

Additional context
One example of such approach in Go

This is for VDX, but that’s been archived. It’s really the only simple sample I can find though.

I’m at the tail end of a 3 month personal project and prior to this, I had never really written any c++. I say that simply because I’m running out of mental bandwidth to keep consuming new frameworks and falling down rabbit holes.

My plan is to just toss some IPC code into VDX and send events to it from my application so I don’t have to read more api docs and chase my tail. My overall goal is to simply modify whatever we get from x360ce as needed. So if it says go forward 20, it will read my buffer and add or subtract the additional velocity on the fly.

I’ve got it mostly working, and with hidhide I can successfully hide the main controller and whitelist vdx and x360 ce to see it. The problem is, x360 also sees the controller we spawn. That spawned controller registers no input, if I auto it in ce it just acts weird. It spikes an axis and then it just kinda hangs.

In the interim, I’m going to go look at the ce 4 version and maybe inject my code there, but I was wondering if VDX is unsupported, do you have any other small sample apps I could review?

diffrent process access gamepad

Process A: Create gamepad
Process B: Access gamepad and Update state

Explicit XInput User Index

Is your feature request related to a problem? Please describe.
It appears that this client interface doesn’t provide a method to explicitly manage XInput user indices, which is a useful feature to have.

Describe the solution you’d like
A method to specify the desired index would be ideal.

Describe alternatives you’ve considered
If the driver allows it at a lower level, I could do the driver communication myself. I just figured it would be a nice-to-have for a higher-level API like this one.

Additional context
I’m migrating my personal DualShock 4 utility (branch) from ScpVBus over to ViGEm because ViGEm affords me some conveniences (like callbacks for emulated state changes).

Rumble state is not always sent to client code

Describe the bug
Rumble feedback inconsistent. Request packets may get lost or come in out of order.

To Reproduce
Write a Feeder using the feedback callback/event and produce rumble requests with e.g. Dolphin Emulator (like so)

Expected behavior
Rumble packets should arrive in the syme order as submitted to the driver via XInput API.

Screenshots
Vigem bus driver это что

System details (please complete the following information):

Additional context
Original report

Cannot compile the lib

Describe the bug
I cannot compile the c++ library, compiler breaks with ‘mem_fn’ : is not a member of ‘std’

To Reproduce
msbuild ViGEmClient.sln

Expected behavior
Library is built ��

Screenshots
N/A

System details (please complete the following information):

Additional context
I think that include is missing from ViGEmClient.cpp. I’ve added it, and library is compiled.

Not working with PPSSPP

Describe the bug
It’s working with xinput tester for me but it’s not allowing me to map buttons on ppsspp.

To Reproduce
Steps to reproduce the behavior (example):

Expected behavior
I should be able to map the axis in ppsspp.

System details (please complete the following information):

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belfortalmeida / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

C 18.67% C++ 77.95% Batchfile 0.08% PowerShell 1.17% Shell 0.91% C# 1.22%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEmBus’s People

Contributors

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helongdm / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

C 18.67% C++ 77.95% Batchfile 0.08% PowerShell 1.17% Shell 0.91% C# 1.22%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEmBus’s People

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helongdm / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

C 18.67% C++ 77.95% Batchfile 0.08% PowerShell 1.17% Shell 0.91% C# 1.22%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEmBus’s People

Contributors

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kidforpm / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

C 18.67% C++ 77.95% Batchfile 0.08% PowerShell 1.17% Shell 0.91% C# 1.22%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEmBus’s People

Contributors

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This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

C 18.67% C++ 77.95% Batchfile 0.08% PowerShell 1.17% Shell 0.91% C# 1.22%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEmBus’s People

Contributors

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Vigem bus driver это что

ViGEm Client Native SDK

TL;DR: use this if you want to create virtual game controllers from your C/C++ application ��

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Integrating this library into your project is pretty straight-forward, there are no additional 3rd party dependencies. You can either git submodule or git subtree this repository directly into your source tree or use the provided vcpkg package manager integration found here (recommended, can be updated with ease). The library tries to handle driver compatibility internally so static linking is recommended to avoid DLL hell ��

For a general overview of the provided types and functions take a look at the main include file.

Now, onwards to a practical example �� First, include some basic headers:

To initialize the API call vigem_alloc which gives you an opaque handle to the underlying driver:

Establish connection to the driver:

�� Note: this is an «expensive» operation, it’s recommended you do this once in your project, not every frame for performance benefits.

With this handle we’re prepared to spawn (connect) and feed (supply with periodic input updates) one or many emulated controller devices. So let’s spawn an Xbox 360 controller:

Alright, so we got the feeding side of things done, but what about the other direction? After all, the virtual device can receive some state changes as well (for the Xbox 360 device the LED ring can change and rumble/vibration requests can arrive) and this information is of interest for us. This is achieved by defining a notification callback like so:

The function notification will now get invoked every time a rumble request was sent to the virtual controller and can get handled accordingly. This is a blocking call and the invocation will take place in the order the underlying requests arrived.

Once ViGEm interaction is no longer required (e.g. the application is about to end) the acquired resources need to be freed properly:

After that the client handle will become invalid and must not be used again.

zx0CF1 / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: MIT License

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

The driver is built for Windows 7/8.1/10 (x86 and amd64).

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

To grab the latest signed binaries for use or redistribution head over to releases and download the latest setup. It will take care of everything.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

The ViGEm Bus Driver is licensed under the MIT License, see LICENSE for more information.

alex-smtv / ViGEm Goto Github PK

This project forked from drowhunter/ViGEm

Virtual Gamepad Emulation Framework

License: MIT License

C 33.41% C++ 61.57% JavaScript 0.18% C# 4.10% HTML 0.33% PowerShell 0.16% Batchfile 0.14% Shell 0.09%

ViGEm’s Introduction

ATTENTION! We are moving!

This shouldn’t take too long. We’ve disabled the issue tracker temporarily. Cya in a bit!

Virtual Gamepad Emulation Framework

This repository contains projects related to USB device emulation and HID device manipulation on the Windows platform.

Additional build instructions are mentioned in the respective project READMEs, although you’d at least need the following tools installed:

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jangxx/node-ViGEmClient

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README.md

Native Node.js bindings for the ViGEm virtual gamepad driver.

Current SDK version: commit f719a1d

Since ViGEmBus only works on Windows, this module can also only be installed on Windows. If you have problems building the native code parts, try installing the Windows Build Tools by running

A minimal example of a feeder application looks like this:

More examples can be found in the examples/ directory.

constructor()

connect()
Connect to the ViGEmBus driver. Returns null on success and an Error if there was an error.

createX360Controller()
Create a new X360Controller instance, with this client as its parent. Can only be called after a connection to the driver has been established.

Both X360Controller and DS4Controller inherit from this class, but you can not instantiate it yourself. Most of the methods and properties are the same for both controller types and where they aren’t, the differences will be made clear.

get vendorID
Get the vendor ID of the device. Can only be accessed after connect() has been called.

get productID
Get the product ID of the device. Can only be accessed after connect() has been called.

get index
Get the internal index of the device. Can only be accessed after connect() has been called.

get type
Get a string describing the type of the device. Either «Xbox360Wired», «XboxOneWired» or «DualShock4Wired». Can only be accessed after connect() has been called.

get updateMode
set updateMode
Get or set the updateMode. Per default the mode is set to «auto», which leads to every change of each button or axis to be sent to the driver instantly. Set to «manual» if you often update multiple values at once. but don’t forget that you have to call update() yourself when in this mode.

get button
Get an object containing all the buttons of the controller. This property differs between the controller types.

X360Controller has the following buttons:

DS4Controller has the following buttons:

All of these buttons are instances of InputButton (documented below).

get axis
Get an object containing all the axes of the controller. This property is the same for both controller types.

All of these buttons are instances of InputAxis (documented below).

get userIndex ( X360Controller only)
Get the user index of the virtual Xbox controller. This values corresponds to the player number displayed on the LEDs.

connect( opts = <> )
Connect the controller to the driver. This is equivalent of plugging the controller into a USB port. The opts parameter is an object with the following optional properties:

Returns null on success and an Error on error.

disconnect()
Disconnect the controller from the driver. This is equivalent of unplugging the controller. Returns null on success and an Error on error.

update()
Submit updated button and axis values to the driver. If updateMode is set to «auto» (default), this method will be called automatically if a value is changed.

resetInputs()
Resets all buttons and axes to their unpressed/neutral states.

Note about the gyroscope and the accelerometer: The values they produce are processed as a function of time, therefore each input report contains a timestamp so the receiving application can calculate the change over time. According to the documentation, this timestamp «usually increments» by 188 when the controller is updating every 1.25ms. Ergo, this library will measure the time between updates and increment the timestamp by the measured time multiplied by 188/1.25. I have no idea if this is correct way to do it, but I have no way to test it unfortunately. Just be warned that you need to call update() periodically (and probably with a high update rate) if you want the gyro and accelerometer values to make any sense/be usable.

get name
Get the internal name of this button.

get value
Get the currently set value of this button.

setValue(value)
Set the value of the button (either true or false ).

get name
Get the internal name of this axis.

get value
Get the currently set value of the axis.

get minValue Get the lowest value this axis can be set to. Lower values will be clamped to this value.

get maxValue
Get the highest value this axis can be set to. Higher values will be clamped to this value.

setValue(value)
Set the value of this axis (between minValue and maxValue ). The POV switch is also represented as an axis and it also takes continuous values, but since POV switches are digital, the values are cut-off at 0.5, so > 0.5 means pressed and 0.5 means not pressed.

reset()
Resets the axis to its neutral position.

getFingersDown()
Get the number of fingers that you have setup to touch the trackpad. Either 0, 1 or 2.

allFingersUp()
Delete all previously added fingers from this event.

Both X360Controller and DS4Controller register a «notification callback» with the bus driver, which is called every time a controller is supposed to vibrate or if the LEDs on the controller change. For the sake of convenience, the data contained in the notification is split up and emitted as regular node events.

Event «led change»
Emitted by: X360Controller
Emitted every time the LEDs around the guide button change. The emitted values range from 0 to 3.

Event «color change»
Emitted by: DS4Controller
Emitted every time the color of the lightbar changes. The emitted values are objects of the form , with each components value ranging from 0 to 255.

vadim0112 / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

The driver is built for Windows 7/8.1/10 (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEmBus’s People

Contributors

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fjl0919 / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

C 12.20% C++ 84.42% Batchfile 0.08% PowerShell 1.17% Shell 0.91% C# 1.22%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEmBus’s People

Contributors

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hunterize / ViGEmBus Goto Github PK

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License: MIT License

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ViGEmBus’s Introduction

ViGEm Bus Driver

Currently supports emulation of the following USB gamepads:

Necessary preparations for Windows 7

Before installing the bus driver on Windows 7 (x86 or x64) the following 3rd party software has to be installed:

ViGEmBus’s People

Contributors

Watchers

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megadrago88 / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

My fork of Windows kernel-mode driver emulating well-known USB game controllers.

License: MIT License

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

The driver is built for Windows 7/8.1/10 (x86 and amd64).

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

To grab the latest signed binaries for use or redistribution head over to releases and download the latest setup. It will take care of everything.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

The ViGEm Bus Driver is licensed under the MIT License, see LICENSE for more information.

RodneyProjects / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: BSD 3-Clause «New» or «Revised» License

C 18.67% C++ 77.95% Batchfile 0.08% PowerShell 1.17% Shell 0.91% C# 1.22%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

Version 1.16 and below

The driver is built for Windows 7/8.1/10/Server 2016/Server 2019 (x86 and amd64).

Version 1.17 and above

The driver is built for Windows 10/Server 2016/Server 2019 only (x86 and amd64).

The ViGEm Bus Driver is licensed under the BSD-3-Clause, see LICENSE for more information.

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

Pre-built production-signed binaries are provided by Nefarius Software Solutions e.U. and available as an all-in-one setup.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

ViGEmBus’s People

Contributors

Recommend Projects

A declarative, efficient, and flexible JavaScript library for building user interfaces.

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TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

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AoshiStudio / ViGEmBus Goto Github PK

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Windows kernel-mode driver emulating well-known USB game controllers.

License: GNU General Public License v3.0

PowerShell 1.15% Shell 1.06% C# 1.67% C 94.45% C++ 1.67%

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

Disclaimer: this project is for software developers. To make it do something useful you’ll also need a feeder application.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

The driver is built for Windows 7/8.1/10 (x86 and amd64).

You can either build directly within Visual Studio or in PowerShell by running the build script:

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Check out the project board, maybe it’s already on there! If not, let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

To grab the latest signed binaries for use or redistribution head over to releases and download the latest setup. It will take care of everything.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm. This list is non-exhaustive, if you’d like to see your project included, contact us!

marcoluc97 / ViGEmBus Goto Github PK

This project forked from ViGEm/ViGEmBus

Windows kernel-mode driver emulating well-known USB game controllers.

License: MIT License

ViGEmBus’s Introduction

ViGEm Bus Driver

Windows kernel-mode driver emulating well-known USB game controllers.

(This project is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using components of ViGEm, please consider reaching out.)

Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
E-mail: vigem @ nefarius dot at

Individuals: support continued maintenance and development via PayPal donations.

Currently supports emulation of the following USB Gamepads:

A few examples of the most common use cases for ViGEm are:

The driver is built for Windows 7/8.1/10 (x86 and amd64).

You can build directly within Visual Studio.

Do bear in mind that you’ll need to sign the driver to use it without test mode.

Found a bug and want it fixed? Open a detailed issue on the GitHub issue tracker!

Have an idea for a new feature? Let’s have a chat about your request on Discord or the community forums.

Please respect that the GitHub issue tracker isn’t a helpdesk. We offer a Discord server and forums, where you’re welcome to check out and engage in discussions!

To grab the latest signed binaries for use or redistribution head over to releases and download the latest setup. It will take care of everything.

Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:

Known users of ViGEm

A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.

This list is non-exhaustive, if you’d like to see your project included, contact us!

The ViGEm Bus Driver is licensed under the MIT License, see LICENSE for more information.

csutorasa / XOutput Goto Github PK

DirectInput to XInput wrapper

License: MIT License

C# 79.01% PowerShell 0.15% TypeScript 19.07% JavaScript 1.37% Batchfile 0.04% SCSS 0.35% Shell 0.02% directinput xinput game-controller xoutput

XOutput’s Introduction

If you have an older or not supported game controller (gamepad, wheel, joystick, etc.), but XBox 360 controllers are supported you can use this software and enjoy gaming with your controller.

XOutput is a software that can convert DirectInput into XInput. DirectInput data is read and sent to a virtual XInput (Xbox 360 Controller) device. XInput is the new standard game controller input on windows, and DirectInput can no longer be used with Universal Windows Platform software, but with this tool you can use DirectInput devices as well.

If you have any questions or feature requests feel free to create Github Issue.

Any contribution is welcome, open your Pull request.

To join the discussion or just say hi, there is a discord channel.

This version is currently under development. Please use 3.x version for stable features

Version State Support
4.x Under development (no releases yet) Active development with new features
3.x Stable Bugfixes only
2.x Old version (superseeded by 3.x) Expired at Mar 7 2018
1.x Old version (superseeded by 3.x) Expired at Mar 7 2018

Install emulation software

Install one of the two libraries. ViGEm (preferred) or SCPToolkit (unsupported, legacy)

a) Install VIGEm framework (recommended)

b) Install ScpToolkit and all of its dependencies described here

Download the application:

Component Implementation Description
Device emualation ViGEm External software that emulates XBox and DS4 controllers
Device emualation SCP toolkit Legacy external software that emulates XBox controllers
Backend XOutput.Server Server that collects data from clients and sends to the emulation software
Client XOutput.App Desktop application that collects data from the devices and sends to the backend
Client Web controller Web application that allows to emulate a device
Client Web client Web application that uses the Gamepad API

HidGuardian (exclusive mode)

Affected devices and whitelist can be managed by the application, but it needs administrator priviledges.

Add affected device manually (use this method only, if you want to hide non recognized HID devices):

Manage process whitelist manually (use this method only, if you want to use HidGuardian for other applications):

Action Required dependency
Running the server application ASP.NET Core Runtime
Running the reader application .NET Desktop Runtime
Building the application SDK

However these runtimes and SDKs are cross platform the application is only compatible with Windows.

The server application is responsible for:

It is recommended to create a Windows task from the server, so it can start at computer startup (with Administrator priviledges without UAC). Help can be found in the bin directory.

Server application might write the registry, therefore it needs administrator prividledges. Alternatively it can be started without admin access, but then when it tries to write the registry it will prompt UAC.

The web application required Node 16 to build it, you can download it. It can be found in the web directory.

The reader application is a GUI Windows application which can read input values.

Interface Devices Requirements
Windows API Mouse and keyboard None
Raw input Mouse, keyboard and joysticks USB device with drivers
Direct input Joysticks DirectX compatible devices with drivers
XInput Joysticks XInput compatible devices

The client project enabled developers to create a new type of input. It can be used to integrate with the server application.

XOutput’s People

Contributors

Stargazers

Watchers

Forkers

XOutput’s Issues

Vibration not working in games

Vibration is not working in games but force feedback is working

Joystick order problem

hello, the XOutput presents a problem when it closes and turns open changes the order of the joystick example at the moment is the joystick # 1 but when it becomes open and loads the controllers switches joystick # 2 are left for games as the second player I use a convert from ps2 to usb pad I mention this problem because sometimes I use the joytokey and it always changes the order

Emulated analog drifting in Metro 2033 Redux GOG

In Metro 2033 Redux GOG, the analog stick set to control movement (either RS or LS, configurable ingame) sticks and the player auto-walks, which makes controlling the game difficult. After moving in a direction with LS and releasing LS, the player will keep walking slowly in that direction until another button is pressed or an input on RS, at which point this movement stops.

Vibration not working in games that supports xinput

Hello I’ve experienced a problem where force feedback or vibration works in games that only support directinput like ( need for speed underground 1 ) but in the same when I try to play a game that supports xinput like Dirt3 my controller doesn’t vibrate at all

Update: Just tried another game (JustCause2) which also supports xinput and the vibration actually worked but was acting weird it just alters the speed from super low to really high randomly, sometimes it would be really high even though I’m just standing and not doing anything

Update2: tried another directinput game Need for speed Most wanted (2005) and this time vibration didn’t work.
I don’t really know what’s wrong maybe it’s something on my end? I’m sorry if this seems pointless to you

Rumble/vibration not working.

Hello, and than you for this awesome program!
Unfortunately on my side the rumble function is not working for some reason.
I have a Playstation SCPH-110 controller, and connected with a cheap eBay Sony to USB converter (recognized as «Twin USB joystick»).
Drivers are installed, and under the default windows 10 x64 built in program called «Game controllers/Properties/Vibration test» it’s working properly.
ViGEm is installed, and recognized by xoutput. Under diagnostics force feedback motors count 4. And green mark say okay.
Any idea whats wrong?
Vigem bus driver это что

Dinput sliders support

I really love the program so far, and testing it encountered, a gamepad (Genius G12U) that uses a slider for RY, yes instead of an axis they used a slider, don’t know why they did that, but i have disabled it for now.

Add Russian locale

Could you add Russian locale, please? I can help with it because I’m from Russia. How can I do it?

Startup on windows & is in the tray bar & Automatic start up controller when connected

with those 2 options combined
all i would need to do to convert my controller/other non Xinput controllers into a Xinput one
is plug them in my PC without need to open a program/press a start button each time i want to play a game with gamepad

Start hidden or minimize application

First thx for v3.3

Do you think it’s possible to have a tray minimize or hidden.

Vibration support

Hello! What about vibration support? It isn’t working. I hope you solve this problem. Thx for nice emulator of X360 gamepad.

Show true axis output (fix Inverted axis)

The directional boxes are nice, great work, but shouldn’t they show the actual output?
To have the correct directions i have to invert LY and RY which is normal, but the new boxes show as inverted output.
Checked in game and with xinputest.exe

Can’t map Dpad

To whom it may concern,

I noticed if the source controller is being read as not having a dpad, I’m not able to map the Xoutput dpad at all, whereas a different fork of XOutput allows me to do so with no issues.

For reference, I have a 3DS receiving input through vJoy, which is being fed to Xoutput

Program stays in Alt Tab menu even when close to tray enabled.

I have the setting enabled to hide the program entirely, but it still appears in the Alt Tab menu and makes it difficult to tab between multiple programs. Any way to completely hide it and leave it running in the background?

Rumble not working.

Configure all/Bind all

The configuration dialog needs a ‘Bind all inputs’ that go through all the inputs in a timed manner, if the timer runs out, unassigned input. will make much easier and quicker to configure new gamepads.

Axis directions

The gamepad config screen showing inputs and outputs i’ts very nice, but needs something like the control panel moving cross to tell directions
maybe something like this:
Vigem bus driver это что

First of all, thank you very much for this software. I’m using it on an arcade cabinet and a virtual joystick (the arcade machine uses an ipac controller that simulates keyboard inputs). The virtual joystick device is always hidden so the «show all devices» checkbox needs to be activated to automatically start the emulation of this controller. Could you implement that the show all devices checkbox is active when starting the XOutput program? Maybe the checkbox status could be saved in the setting file.
Many thanks in advanced and many thanks for your efforts.

2 Pads Emulation with one Keyboard

Controller randomly disconecting

Hi, trying to use a generic gamepad with Hollow Knight. Everything seems fine until controller stops working randomly for some seconds, then comes back, goes off again and again.

Start controller when open application

First time, thx, really

Logitech Formula Force RX Wheel | Forza Horizon 3 | Dead Zone Issuses

Hi, first of all i wanted to tanks all People who developed this program! Its very cool!
I tried the last 2 months to Play Forza with my old Logitech Formula Force RX.

First i tried with x360ce, it recognizes the Logitech Wheel, but not in Game.

Than i tried XOutput.v0.11, it works well, but had the «Camera Stuck» Bug, because i could not set the Axis 2 to «Disabled» (there was no option for that)

And now i try your XOutput 3.7.1. It works fine! BUT i got two Problems:

There is a delay of about 0.5 seconds, like: I turn the wheel, 0,5 seconds, than the car wheels turn.

I dont know what it is.
PS: I am from germany (But can also speak russian and can help with german translation) and yes i know my english my English is not the best ��

Keyboard input support for missing controllers buttons

Unfortunately some modern games still expect all Xinput buttons to be used in some way, and sometimes there are no easy workaround. In most case, the buttons still are rarely used, meaning it’s okay if there are not easily accessible on a controller but on a side keyboard. So I’d like to map a few buttons to a regular keyboard in addition to the gamepads, to make up for the lack of them on a controller.

Would that be possible to implement? Thanks!

Configuration graphics

It would be helpful for less experienced users to have visual indications.
I’ve made some vector graphics (based on a public domain image)
tell me if you are interested, i could give you the svgs or the rasterized pngs if you prefer (i need the output resolution to render them)

Vigem bus driver это что

Add Exclusive Mode, So the original GamePad doesn’t effect the game.

It would be nice to have an icon, maybe an open-source one

Made a couple with inkscape to test
Vigem bus driver это что

Unassigned input by default

Currently the buttons come preassigned with button 1, since all of the dinput gamepads that i have don’t have a ’13’ button to assign to the home button i have been doing a workaround using axis 5 which isn’t used in any of them, please make the default config unassigned/nil

cant launch program. [fixed by installing dotnet 4.5.2]

ControllerSettings Window Title not modified

The title is the Controller Setting windows is not modified.

While modifying your code to invert LY and RY axis for Switch Pro Controller support, I fixed this tiny error:
XOutput/UI/View/ControllerSettings.xaml:9
Title=» » Width=»800″ Height=»800″ MinWidth=»800″

Thanks for this great software!

Vibration not working

I tried Dualshock4 with strikepack
Strikepack is Dualshock4 accessory (http://collectiveminds.ca/strikepack/)
Button mapping is perfect but there’s no vibration even vigem driver installed
So I tried dualshock4 alone again but still no vibration

Lag, trigger issue

Note: XOutput.11 seemed to recognize all inputs properly, but non mapped analog outputs created other more severe problems.

Nintendo switch pro controller is abit glitchy

when connecting over bluetooth this works fine
but when connecting over the wire(1st party cable even) if Steam is running
its like most of the buttons is rapid pressing and some is rapid pressing
and some others is held down forever
even without im touching the controller
but when connecting without steam is running Xoutput see the pro controller but dont register the inputs at all

will be neat if this can be fixed somehow
since i just got a Nswitch pro controller
want it to use both on PC(as Xinput) and over wire & nintendo switch over wireless
so i dont have to reconnect the controller each time im changing from PC to switch & visa versa
and i know Steam add a form of support to Nswitch pro controller and its not really usefull outside steam like emulators + Steam dont convert it into Xinput sadly
and the nice thing about convert every controller to Xinput+this program is
no matter what controller i plugin i dont have to Reconfig the emulator´s/game´s settings
since i use my mayflash usb gamecube adapter(PC mode) for some emulators/games
and Nswitch pro controller for also emulators/some other games and both at same time if multiplayer

I tried to connect my Nintendo Switch JoyCon to my PC using the JoyCon-Driver made by mfosse (https://github.com/mfosse/JoyCon-Driver), and using vJoy to map the pair of JoyCon into one controller. But when I try to map it into an Xbox controller, XOutput doesn’t seem to be recognizing buttons 21 to 32, as shown in the following pictures.

Vigem bus driver это что
Vigem bus driver это что

I am using vJoy 2.1.8.38-190417 and JoyCon driver v0.9, which should be the latest version for both. I’m also using the latest XOutput v2.0.

Seems to crash on launch even with ViGEm installed

I’ve been trying to open XOutput but it freezes and then crashes after a few seconds. I have both ViGEm and ScpToolkit, I’ve tried restarting after installing both and adding and removing ViGEm buses multiple times.
This is the log

xoutput not working

Program breaks when mapping inputs to keyboard.

In XOutput 3.9, for some reason, it breaks. It didn’t happen before on 3.8.1. Here’s the output on XOutput.txt

left stick to D´pad is posible?

thanks for your great job
i need assign left stick on dpad, because i have a arcade stick and no detect a dpad but i have a left stick and the game need a dpad

sorry my english is bad ��

Microsoft 360 Wireless Wheel

Missing Trigger Detection

Hi,
It seems as though this application is missing some trigger functionality of a DirectInput controller.

I can see that the triggers of my DirectInput controller are recognized as Axis 4 and Axis 5.
However, it seems as though these axes are not handled in the program, as I do not see any feedback when I press the triggers (In the program on the left side, A7 and A8 seem to be unused, as nothing on my controller shows any response. Perhaps there can be functionality to replace those axes with any directinput axes of the user’s choosing).

I have only briefly looked at the code, so I am not sure whether the problem lies in a missing mapping to an enum in DirectInputTypes, or if the axes are only missing in the UI.

I will clone the repo and investigate when I have the time, and will send a pull request if I figure out the issue.

Disabled axis should be centered

Currently disabled axis stay left-down
Some gamepads don’t have analogs, but they aren’t required to play some games

Dead zones

It would be very good if it were possible to adjust the dead zones of sticks.

Block keyboard’s input

Can you make it so if you have the keyboard enabled as a controller, make these inputs not work as keyboard-detected? I don’t know if I’m explaining well, but see, some games like Melty Blood, detect certain motions weirdly in my keyboard, but as a controller it inputs them well.

Exclusivity

The original Xoutput had the exclusivity checkbox to disable the original dinput controller, but it was only fixed in the source code and never released as an actual release. Is there any way to activate exclusivity in this one? I can’t seem to find it. Dead Rising 1 recognizes both real dinput controller and xinput emulated controller.

The reason why I want to emulate it as a x360 controller is because dinput keeps showing numbers instead of actual Xbox buttons, which keeps QTE’s very difficult to perform. Thanks in advance.

Hide real DInput device from games

I’ve tested vibration yesterday. It works perfectly for my cheap and crappy gamepad OKLICK GP-310M (tested games: Castlevania LoS 2, Sonic All-Stars Racing, Wonderboy The Dragon’s Trap).
Is it possible to hide real DirectInput device from game? Without hiding some games (for example FIFA, Mortal Kombat) try to detect gamepad via DirectInput, that’s why all don’t works correctly (double input).
I’ve read that hiding real device in such project as InputMapper (for DualShock 4) is realised via ViGEm HidGuardian and HidCerberus,Srv.

Many thanks for your titanic work!

SCPToolkit Deprecated

Since SCPToolkit has been deptrecated, a consideration should be made to use the new VIGEm framework, also developed by @nefarius, especifically ViGEmBus

Wireless DirectInput

Hello, I have an Android wireless gamepad that does not use a USB dongle, I only connected it with bluetooth, my computer recognizes all the buttons, however the program does not recognize the mapping of the Axes and Dpads

Save button

Great work, a save button on the gamepad config screen and/or the main screen would be more intuitive, than hiding it on the toolbar

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